Official Game Feedback

  • Alexwall
    7th Jul 2017 Member 0 Permalink

    @QuanTech (View Post)

     okay but TTAN isn't indestructable like a wall is

  • nmd
    7th Jul 2017 Member 0 Permalink

    @plead-for-destruction (View Post)

    Tisk, disappearing and reappearing from the forums consistantly.

    At least I'm consistantly inconsistant :D


    @ajloveslily (View Post)

    Could always surround the TTAN with a SHLD.

    Creative ways to get around problems is a hallmark of TPT

  • jacob1
    20th Jul 2017 Developer 1 Permalink
    I updated the first post with a changelog for 92.0. I copied all lines that seemed somewhat important from here:

    TPT 92.0 is ready to be release, I'm just waiting on @Simon to update the renderer (the thing on the server that renders save thumbnails). It needs to be able to render the new elements before release, or else thumbnails would be blank.

    Here's a copy of the changelog:
    New Element: POLO (polonium). Decays into NEUT rapidly unless cooled
    New Element: HEAC (rapid heat conductor)
    New Element: SAWD (sawdust). Floats on water
    New Element: LSNS (life sensor)
    New Element: RFRG (refrigerant). Heats up and liquifies under pressure
    Now compiled with the Microsoft Visual Studio Compiler (MSVC)
    This should improve FPS by a noticeable amount (10-20%), and decrease the size by 40%
    Add multiple undo and redo support (defaults to 5 undo states)
    Add warning messages when certain words are found in comments ("stolen", asking for votes, swearing)
    Add logging inside saves which remembers which other saves material was taken from
    Add sim.brush lua function, an iterator which returns a list of brush locations
    Add sim.TOOL_MIX to Lua API
    Add new PhotonReflectWavelengths property, add reflection color for POLO
    sim.signs.delete() api function

    CRAY copies own .life to the particles it creates
    CRAY can create FILT with .tmp already set
    Make FRAY and INVS customizable via .tmp
    Add two new FILT modes, red/blue shift based only on ctype
    Double the preciseness of photon refracting
    CRMC now slightly scatters photons when reflecting
    BGLA now scatters photons
    PQRT scatters photons like QRTZ does
    C5 frequency doubling, id:2087410
    Make GRAV prettier
    CRAY(LIGH) defaults to LIGH with .life 30
    Disable STKM controls when pasting saves
    Make sure STKM / other particle graphics aren't drawn over the menus
    Pressure, air velocity, and ambient heat are now saved in saves
    Proper ctrl+backspace support (doesn't delete entire textbox)
    Add error message when attempting to login using an email address
    Sign justification is now called pointer alignment, new sign icons
    Differentiate between created date / updated date in save preview
    Workaround for incorrect 404 save
    Typo fixes for BRMT and PLUT descriptions, gases menusection

    Fix some piston bugs that could cause it to not push as far as it can
    Fix PHOT/PLSM not following the correct heat scale in heat view
    Fix issue with air sim that could cause massive lag after leaving TPT idle for 20 minutes
    Fix floating point celcius in console: !set temp all 0.8C
    Fix downvote button not being reset when opening a local save
    Fix deco colors being 1 R/G/B value less than they should be
    Fix favorites being able to be added multiple times
    Fix issue where non-scrollable menus are stuck "scrolled"
    Fix some issues with particle debugging
    Fix crash with very high speed photons
    Fix crash when PROT hits SPRK with no ctype
    Fix potential crashes when loading or saving certain invalid saves
    Fix crash when doing
    Fix high hexadecimal numbers working when setting type with PROP tool (can cause crashes)
    Fix cache value from lua graphics function being ignored
    Edited once by jacob1. Last: 20th Jul 2017
  • docRoboRobert
    20th Jul 2017 Member 0 Permalink

    Yes! Finally, new version is going to be released! *reads changes* Oh, my ACEL crash machine won't work anymore...

  • JanKaszanka
    21st Jul 2017 Member 0 Permalink

    :looks at date 


  • docRoboRobert
    21st Jul 2017 Member 0 Permalink

    New update... *Hype intensifies*

  • docRoboRobert
    22nd Jul 2017 Member 0 Permalink

    Hey, @jacob1 . Can I know exacly when is the new version going to be released? I've already prepared save about it.

  • jacob1
    22nd Jul 2017 Developer 1 Permalink
    @docRoboRobert (View Post)
    It is waiting on Simon to updatethe renderer. He said he would do it this weekend
    Edited 2 times by jacob1. Last: 22nd Jul 2017
  • docRoboRobert
    22nd Jul 2017 Member 0 Permalink

    That's great!

    Edited once by docRoboRobert. Last: 22nd Jul 2017
  • jacob1
    24th Jul 2017 Developer 0 Permalink
    92.0 is now released. Note that the update prompt / download page will say it is 92.1 for now. There was a bug on the website, my fault ..., which prevents releasing versions where the minor number is 0
Locked by jacob1: first post too large, go to instead