Alchemy mod: 4 elements to rule them all

  • CactusHamster
    13th October Member 0 Permalink

    I'll just make a new reaction map. It may have some mistakes and leave out some stuff, but it should work. It may take a few days.

  • Jwfs
    13th October Member 0 Permalink

    Ok

  • IlikeUssr
    13th October Member 0 Permalink

    @CactusHamster (View Post)

     Lul

    I know cpp 

    But i couldn't find reactions anywhere. 

  • CactusHamster
    13th October Member 0 Permalink

    @IlikeUssr (View Post)

     Download the source code and search for the element you want in the src->simulation->elements. Then, open a file that looks promising and read it to see if you can use it to make the element. For exaple, you can only see how to MAKE sand from stne.cpp. That's because it's the stone that's causing the reaction, not the sand.

     

    11/17/20: School got in the way and it is taking longer than expected. The map will probably come, but it might take a while.

    11/19/20: Done with a map of all elements from A-I.

    11/20/20: more than half way done with the "map". I also finally found a way to make VOID.

    Edited 3 times by CactusHamster. Last: 20th November
  • Jwfs
    14th October Member 0 Permalink

    Ok that sounds helpful

  • Jwfs
    19th October Member 0 Permalink

    So how is your reaction map going?

  • Architect
    24th October Member 0 Permalink

    where is the exe file ?

     

    foud it

    Edited once by Architect. Last: 24th October
  • Quantum_Scientist
    2nd November Member 0 Permalink

    How do I install it there isn't exe file.

    Found it.

    Edited once by Quantum_Scientist. Last: 2nd November
  • IlikeUssr
    2nd November Member 0 Permalink

    Lmao

  • CactusHamster
    20th November Member 2 Permalink

    I have finished the map through many hours and lack of attention in school. Enjoy!

    https://drive.google.com/file/d/1CZ3kfntuaOlXAVS-JFl2iPWjUZy1tMMc/view?usp=sharing