Pressure

  • FellowBob
    16th Mar 2016 Member 0 Permalink

    Pressure should be in solids when forces are applied to them, including gravity. This would allow making things like support structures, which don't do anything right now. It would also make shape matter for things that get pressure, and things should break where there is a lot of pressure. Pressure and waves should also be in water.

     

    I know this would be super complex, but it still would be cool.

  • ChargedCreeper
    16th Mar 2016 Member 0 Permalink

    I'd rather not have any additional lag that such things would very likely introduce. Not to mention the bugs...

  • boxmein
    16th Mar 2016 Former Staff 1 Permalink
    For stress in solid structures, TPT actually had a test implementation forever ago. It was way buggy and in general nobody bothered to refine the implementation. However, for water waves, I think there's a pretty alright system in place already - just use pressures that are relevant to the scale of the waves. The only thing missing from water / liquids is surface tension.
  • FellowBob
    17th Mar 2016 Member 0 Permalink

    YES surface tension. ChargedCreeper, maybe it could be optional, like ambeant heat. It would be hard to make, but super cool.