Typed out on a Kindle Paperwhite, so it will be short.
The SAVE particle would be used to embed a save in a save - stuff that enters the particle enters the embedded save and stuff that exits the embedded save exits the particle.
For example, you could build a purifying machine to get pure water out from salty water, then embed it in a beach to extract pure water and salt from the sea.
@Emporer_Bowserinator I actually thought of this but never bothered to type about it. Perhaps it could be optimized.
@Wolfy1339 Not exactly. Stamps require room around them to function while SAVE particles are only one particle in size.
Unfortunately this would be too slow to even consider doing. We have discussed similar things in the IRC before, but it would be completely infeasible.
This could be possible...
-to use SAVE, you would open 2 TPT's
-When a particle enters SAVE, it would be recorded in powder.pref (or another file).
-Every frame (or every few frames), the other TPT will check powder.pref to see if anything has gone into SAVE. If something has, it will release that particle.
Basically, SAVE would act like WIFI (one particle for in/out), but able to transfer particles between saves.
I don't think this would work in the official game, but maybe as a mod...