Samsung Galaxy S3
An empty save is rougly 40 fps (25 lowest, 50 highest, jumps a lot)
Depends on the save but everything seems to work just fine, fps is playable.
RCA Pro 10 (tablet)
An empty save is a constant 35 fps, playable
Everything seems to work just fine - encountered the click offset bug though.
Are you planning to move it on the play store at some point?
@jacob1 To fix the buttons poblem (buttons being too small), have 1 button called "Elements" you can press and it switch over to a dedicated screen where you cn select element. Also group names should be on top and the user should have the ability to search for elements as normal in a search box at the top and swipe through the screen
Edit:Not used to the inert picture interface. Use links instead
Can I just point out that the FPS is normally capped at 60fps, so this is the max that any device will get on a blank screen. To get a better measure of performance on a blank screen you can open the console and type tpt.setfpscap(2000) or some other number. Repeat with 60 instead of 2000 to change back.
Some bugs I have:
Also, I can get the keyboard to open by using something in the app which opens the keyboard (such as the console), closing it, switching apps, then switching back to TPT again, and while this is likely to be a bug this is useful for things like pressing 'D' for debug mode, but as mentioned above this causes the offset for the touches bug. It would be great if it was possible to add a button in the UI which would do this.
Other than (and even with) those problems, this is brilliant. My device is a Samsung Galaxy Tab 3, and on an empty screen it gives about 50FPS paused and 41FPS unpaused.
EDIT: I get a crash when attempting to turn Newtonian gravity off after having turned it on and placed gravitons with the sim running.
Samsung Galaxy Note 3
Works quite fine
Empty save 60FPS
Destructible City got 25 FPS paused and 10 FPS unpaused
Does this version support the NEON extension of ARMv7?
SHIELD Tablet here, solid 60fps idle, a good 30fps on tri's old cpu save when running a program.
Half tempted to test this on a pcDuino V3 :3