I know you're not really supposed to do this, but I have so many ideas, and don't want create hundreds of topics.
-New ideas
--Elements
---FLIP
----When sparked, FLIP will change the state of nearby powered materials.
---PGRM
----P-type Germanium (different idea)
----When sparked, turns powered materials on, then off when PGRM's life reaches 0.
---NGRM
----N-type Germanium
----When sparked, turns powered materials off, then on when NGRM's life reaches 0. (opposite of PGRM)
---PRTL
----Portal
----PRTI and PRTO combined
--other features/changes
---1 way WIFI
----Wifi with life=1 is in, life=2 is out. In fire display, out WIFI will have red lines coming out, and in will have green lines.
---Cray being able to set another property when creating particles.
----Cray will set one of the properties of the elements it creates to its tmp2. For example, CLST's tmp, filt's ctype, etc.
-Previously posted ideas:
--Elements:
---RCNT
----Reinforced Concrete.
----Will stay in place if there are any particles below it (including 1 pixel to the left)
---HUMN
----Human
----Moves around randomly and sparks PSCN/NSCN. Has health like STKM
---CNST
----Constant Wire
----Can be sparked constantly (no cooldown period)
---SRAY
----Sensor Ray
----Fires a beam of BRAY, and creates a spark if the BRAY hits the SRAY's ctype.
---SEED (the life type is actually just LIFE, so there isn't really a naming conflict)
----Seeds
----Grow into plants (with WOOD and LEAF) when planted on DUST or CLST
---LEAF
----Leaves
----Like PLNT but has limited growth
---CSNS
----Color Sensor
----Creates a spark when a nearby particle is the same color as the CSNS's deco
---BOX
----Box
----Can store particles like STOR, but it's a powder
---BULB
----Light Bulb
----Turns on when sparked, and off when the conductor's life reaches 0.
---PGMN
----Powered Germanium
----Similar to PSCN, but doesn't conduct to or from PSCN
--other Features/changes
---Less crowded menus
----Move some stuff around/create new menus
---Fix problems with setting ctype
----Currently, you have to use PROP for some things
---Better Particle Info
----A menu to the left of the simulation area will show all of a particle's properties
---Signs
----Make forum signs purple, and add search signs (search signs are being added! yay!)
---Better FP
----show 3 of the most recent saves on the front page
---LIFE deco
----When a new particle of LIFE is created, its deco is the average of the surrounding life particles' deco.
---PRTI ctype
----When PRTI's ctype is set, it will only take in that type of particle
I think these ideas are great!