Lots of ideas

  • 12Me21
    21st Jul 2015 Member 0 Permalink

    I know you're not really supposed to do this, but I have so many ideas, and don't want create hundreds of topics.

     

    -New ideas

    --Elements

    ---FLIP

    ----When sparked, FLIP will change the state of nearby powered materials.

    ---PGRM

    ----P-type Germanium (different idea)

    ----When sparked, turns powered materials on, then off when PGRM's life reaches 0.

    ---NGRM

    ----N-type Germanium

    ----When sparked, turns powered materials off, then on when NGRM's life reaches 0. (opposite of PGRM)

    ---PRTL

    ----Portal

    ----PRTI and PRTO combined

    --other features/changes

    ---1 way WIFI

    ----Wifi with life=1 is in, life=2 is out. In fire display, out WIFI will have red lines coming out, and in will have green lines.

    ---Cray being able to set another property when creating particles.

    ----Cray will set one of the properties of the elements it creates to its tmp2. For example, CLST's tmp, filt's ctype, etc.

     

     

    -Previously posted ideas:

    --Elements:

    ---RCNT

    ----Reinforced Concrete.

    ----Will stay in place if there are any particles below it (including 1 pixel to the left)

    ---HUMN

    ----Human

    ----Moves around randomly and sparks PSCN/NSCN. Has health like STKM

    ---CNST

    ----Constant Wire

    ----Can be sparked constantly (no cooldown period)

    ---SRAY

    ----Sensor Ray

    ----Fires a beam of BRAY, and creates a spark if the BRAY hits the SRAY's ctype.

    ---SEED (the life type is actually just LIFE, so there isn't really a naming conflict)

    ----Seeds

    ----Grow into plants (with WOOD and LEAF) when planted on DUST or CLST

    ---LEAF

    ----Leaves

    ----Like PLNT but has limited growth

    ---CSNS

    ----Color Sensor

    ----Creates a spark when a nearby particle is the same color as the CSNS's deco

    ---BOX

    ----Box

    ----Can store particles like STOR, but it's a powder

    ---BULB

    ----Light Bulb

    ----Turns on when sparked, and off when the conductor's life reaches 0.

    ---PGMN

    ----Powered Germanium

    ----Similar to PSCN, but doesn't conduct to or from PSCN

    --other Features/changes

    ---Less crowded menus

    ----Move some stuff around/create new menus

    ---Fix problems with setting ctype

    ----Currently, you have to use PROP for some things

    ---Better Particle Info

    ----A menu to the left of the simulation area will show all of a particle's properties

    ---Signs

    ----Make forum signs purple, and add search signs (search signs are being added! yay!)

    ---Better FP

    ----show 3 of the most recent saves on the front page

    ---LIFE deco

    ----When a new particle of LIFE is created, its deco is the average of the surrounding life particles' deco.

    ---PRTI ctype

    ----When PRTI's ctype is set, it will only take in that type of particle

  • Anatol12345
    21st Jul 2015 Member 0 Permalink

    I think these ideas are great!