-BULB turns on when it is next to SPRK, or a conductor that has just been sparked (life > 0)
This means that BULB will stay turned on without flickering when it is next to a conductor that is being constantly sparked.
-When one pixel of BULB is powered, all connected BULBs are powered (like with INST)
-BRAY can go through BULB that is turned off, but is blocked by powered BULB
-BULB heats up when powered, with a maximum temperature of around 250 C, and cools SLOWLY when unpowered
-When broken/melted, BULB turns into BGLA with small amounts of BRMT (TUNG)
-BULB is affected by EMP, which turns it into BGLA and BREL
Color:
on: yellow
off: dark grey
Glows in fancy/fire/etc. display
Uses:
-Lights (duh)
-NOT gates
-Displays
Right now, you can't really create a light that turns on when powered, and off when unpowered, without flickering. BULB would make this possible.
When powered? Like with PSCN or a current? Because PSCN + LRCY = light. And not gates are already pretty compact.
12Me21:
Right now, you can't really create a light that turns on when powered, and off when unpowered, without flickering. BULB would make this possible.
Uhh... a PSCN wire going through LCRY that has a METL part that acts a heater to the PTCT which then acts as a NOT gate and has the output be NSCN?
@Lord_Bowserinator (View Post)
It is powered when it is next to a spark or a conductor that has just been sparked
It immediately becomes unpowered when there isn't one of these next to it.
that's actually really good...
It is pretty big though, and not fast enough for anything but simple lights
The point of BULB is to create a better, faster, smaller way to make lights, displays, and electronics.
Of all my suggestions, this is the one that I most want to be in the game