Some saves require that you change the game's fps limit. This script creates a UI for doing that in a much simpler way.
It's very simple, but helps in many situations.
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HOW DO I USE THIS?
Open the game and press "O" or "o" to [o]pen the UI. "FPS+" increases the FPS limit. "FPS-" decreases the FPS limit. "Type FPS" opens an input box for typing the fps limit.
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CODE:
Save that as autorun.lua on the directory where your powder toy binary file is (or if you have script manager, save it with any name) and then open the game.
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||AUTORUN.LUA||
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local fpsp = Button:new(0,20,100,20,"FPS+");
local fpsl = Button:new(0,40,100,20,"FPS-");
local fpsi = Button:new(0,120,100,20,"Type FPS");
local r = Button:new(150,20,200,20,"Remove buttons from screen");
local enable = Button:new(0,60,100,20,"Start");
interface.addComponent(enable);
interface.addComponent(r);interface.addComponent(fpsp);
interface.addComponent(fpsi);
interface.addComponent(fpsl);fpsp:visible(false);
fpsl:visible(false);
fpsi:visible(false);
enable:visible(false);
r:visible(false);
enable:enabled(true);local fps=60;
function up()
graphics.drawText(0,100,"Fps limit: "..fps);
end
fpsp:action(
function()
fps=fps+1;
tpt.setfpscap(fps);
end
);
fpsl:action(
function()
fps=fps-1;
tpt.setfpscap(fps);
end
);
fpsi:action(
function()
inp=tpt.input("Fps limit:","Please type the new fps limit");
fps=tonumber(inp);
tpt.setfpscap(tonumber(inp));
end
)
enable:action(
function()
tpt.register_step(up);
fpsp:visible(true);
fpsl:visible(true);
fpsi:visible(true);
enable:enabled(false);
end
)
r:action(
function()
fpsp:visible(false);
fpsl:visible(false);
fpsi:visible(false);
enable:visible(false);
r:visible(false);
enable:enabled(true);
tpt.unregister_step(up);
end
)tpt.register_keypress(function(key,keycode,ignorethis,ignorethis1)
if key=="o" or key =="O" then
enable:visible(true)
r:visible(true)
endend);
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Thanks for reading this!
PS: Sorry for bad english, i'm not a native english speaker.