RCNT -Reinforced Concrete
Acts like regular concrete, except that it is more stable:
normal concrete (C) requires particles in all 3 spaces under it, or it will fall: (unless it is on top of other concrete)
_C_
_C_
EEE
Reinforced (R) concrete will not fall as long as there is anything in the 3 spaces below it.
For example:
R
E
R
_E
__R
EE
or if there is a particle next to it, and one diagonally below that one:
_ER
E
RCNT will slowly turn into CNCT and a little bit of BRMT if there is water/salt near it. (the reiforcing steel will rust) This will also happen if the pressure is too high.
Its melting point is a little bit higher than CNCT's, and it is heavier.
Reinforced concrete will be very useful, as it will allow you to create buildings that can be destroyed more realisticaly; it will gradually crumble rather than collapsing instantly.
Example building:
CRRRC
C___C
CRRRC
C___C
Removing one particle from the bottom:
CRRRC
C___C
CRRRC
C___X
CRRRC
C___C
CRR__
C__RC
CRRRC
C____
CRR_C
C__RC
CRR__
C__RC
CRR_C
C__RC
(assuming there is no pressure, and Concrete and Reinforced Concrete are the same weight (they're not))
I must say this would be useful.
This sounds like a great idea, with many uses and a new spin on CNCT.
It would be a bit wierd because it would form upside down cone shapes, and how would it work in 0 gravity or radial gravity? Anyway, nice idea, +1
the_new_powder99999:
It would be a bit wierd because it would form upside down cone shapes, and how would it work in 0 gravity or radial gravity? Anyway, nice idea, +1
In 0 gravity, it would... hmm IDK...
But in any other type of gravity, it would check the 3 spots "below" it, based on the pull of gravity.
Anyway, I had an idea for way to allow flat celings. Make this:
_ER
E
be stable. So basically, if there is an element to the left or right, and one diagonally below that one, it will be stable. Then you can make skyscrapers like this:
CRRRC
C___C
CRRRC
C___C
CRRRC
C___C
in a repeating structure.
This is really cool. So, if, lets say, you had:
(empty)-DUST-RCNT
DUST-(empty)-(empty)
The dust next to the RCNT is held in place?
KydonShadow:
This is really cool. So, if, lets say, you had:
(empty)-DUST-RCNT
DUST-(empty)-(empty)
The dust next to the RCNT is held in place?
Hmm... I haven't really thought about that... I guess the dust would fall, but the RCNT would stay because the fallen dust would be underneath it.
Do you think I should make it so the dust stays?
Anyway, I want to make a mod that adds this, so I could see if it works well, and test new ideas for it, but I don't know how. This seems pretty simple, just to check 7 positions around the RCNT:
_CRC
CCCCC
C=pixel that needs to be checked
but I've never made any mods for TPT before, so IDK where to start.