RCNT - Reinforced Concrete

  • 12Me21
    27th Apr 2015 Member 9 Permalink

     

    RCNT -Reinforced Concrete

    Acts like regular concrete, except that it is more stable:

     

    normal concrete (C) requires particles in all 3 spaces under it, or it will fall: (unless it is on top of other concrete)

    _C_

    _C_

    EEE

     

    Reinforced (R) concrete will not fall as long as there is anything in the 3 spaces below it.

    For example:

     

    R

    E

     

    R

    _E

     

    __R

    EE

     

    or if there is a particle next to it, and one diagonally below that one:

     

    _ER

    E

     

    RCNT will slowly turn into CNCT and a little bit of BRMT if there is water/salt near it. (the reiforcing steel will rust) This will also happen if the pressure is too high.

     

    Its melting point is a little bit higher than CNCT's, and it is heavier.

     

    Reinforced concrete will be very useful, as it will allow you to create buildings that can be destroyed more realisticaly; it will gradually crumble rather than collapsing instantly.

     

    Example building:

     

    CRRRC

    C___C

    CRRRC

    C___C

     

    Removing one particle from the bottom:

    CRRRC

    C___C

    CRRRC

    C___X

     

    CRRRC

    C___C

    CRR__

    C__RC

     

    CRRRC

    C____

    CRR_C

    C__RC

     

    CRR__

    C__RC

    CRR_C

    C__RC

     

    (assuming there is no pressure, and Concrete and Reinforced Concrete are the same weight (they're not))

    Edited once by 12Me21. Last: 2nd May 2015
  • NF
    27th Apr 2015 Member 0 Permalink

    @12Me21 (View Post)

     I must say this would be useful. 

  • belugawhale
    27th Apr 2015 Member 0 Permalink

    This sounds like a great idea, with many uses and a new spin on CNCT.

  • Factorial
    27th Apr 2015 Banned 1 Permalink
    This post is hidden because the user is banned
  • the_new_powder99999
    27th Apr 2015 Member 0 Permalink

    It would be a bit wierd because it would form upside down cone shapes, and how would it work in 0 gravity or radial gravity? Anyway, nice idea, +1

  • 12Me21
    2nd May 2015 Member 0 Permalink

    the_new_powder99999:

    It would be a bit wierd because it would form upside down cone shapes, and how would it work in 0 gravity or radial gravity? Anyway, nice idea, +1

     

    In 0 gravity, it would... hmm IDK...

    But in any other type of gravity, it would check the 3 spots "below" it, based on the pull of gravity.

     

    Anyway, I had an idea for way to allow flat celings. Make this:

    _ER

    E

     

    be stable. So basically, if there is an element to the left or right, and one diagonally below that one, it will be stable. Then you can make skyscrapers like this:

     

    CRRRC

    C___C

    CRRRC

    C___C

    CRRRC

    C___C

     

    in a repeating structure.

    Edited once by 12Me21. Last: 2nd May 2015
  • KydonShadow
    3rd May 2015 Member 1 Permalink

    This is really cool. So, if, lets say, you had:

     

    (empty)-DUST-RCNT

    DUST-(empty)-(empty)

     

    The dust next to the RCNT is held in place?

    Edited once by KydonShadow. Last: 2nd May 2015
  • 12Me21
    3rd May 2015 Member 0 Permalink

    KydonShadow:

    This is really cool. So, if, lets say, you had:

     

    (empty)-DUST-RCNT

    DUST-(empty)-(empty)

     

    The dust next to the RCNT is held in place?

     

    Hmm... I haven't really thought about that... I guess the dust would fall, but the RCNT would stay because the fallen dust would be underneath it.

    Do you think I should make it so the dust stays?

     

    Anyway, I want to make a mod that adds this, so I could see if it works well, and test new ideas for it, but I don't know how. This seems pretty simple, just to check 7 positions around the RCNT:

     

    _CRC

    CCCCC

     

    C=pixel that needs to be checked

     

    but I've never made any mods for TPT before, so IDK where to start.

    Edited 3 times by 12Me21. Last: 12th Oct 2015