UCDR - Universal Conductor

  • belugawhale
    22nd Feb 2015 Member 4 Permalink

    Name: UCDR

    Description: Conducts to all electronic elements. Toggles powered elements.

    Colour: 0xFFC7C7C7

    Melts at 2000°C

    This element receives and sends current to all electronic elements (connects PSCN, NSCN, METL, QRTZ, NTCT, PTCT, INST, WWLD, WIFI, DLAY, etc.), and toggles all powered elements (if off, then turns it on, if on, turns it off) by default.

     

    Similar to VOID, ctype changes it so it can only send/receive current from its ctype.

     

    UCDR also interacts with other elements, will add more.

    UCDR+PSTN: Piston instantly retracts. (the_new_powder99999's idea)

    UCDR+CRAY: CRAY deletes only its ctype.

     

    Tmp acts like an inverter for its behaviour. When it is 1, UCDR will:

    Ctype: Conduct to and from any electronic element except its ctype

    PSTN: Extend it to its maximum.

    CRAY: Delete everything except its ctype.

     

    Uses:

    New and more efficient circuits such as a two-pixel clock generator with DLAY (just off the top of my head)

    New additions to PSTN and CRAY that would be really hard or time-consuming

    There are probably more, but I can't think right now

     

    Feel free to post opinions and criticize.

    Edit: grammar

    Edited once by belugawhale. Last: 22nd Feb 2015
  • Antares
    22nd Feb 2015 Member 0 Permalink

    Good idea, but I think that UCDR sparked once retracts the PSTN instantly, while sparking it again extends it to it's maximum. This can also apply to CRAY, so NO tmp needed. Also, you can just add diferent sorts of conductors instead of this universal one (although I like it being able to control DLAY). STILL, good and I would wish UCDR does NOT conduct heat. Several of my bunkers has been ruined because conductors heating up destroyed the "cold power" So it would act like a conducting insulator :p.

     

    Final Rating : 17/20 (You can use other conductors, but the DLAY, CRAY, PSTN ideas were fresh)

  • belugawhale
    22nd Feb 2015 Member 0 Permalink

    @Antares (View Post)

     The reason tmp affects PSTN is because there are only a few uses to extend and retract it at the same time. I think that making it retract should be separate from extending because most saves that require full retraction extend pixel by pixel, rather than fully.

    What do you mean by "apply to CRAY"?

    The tmp part is for additional functionality, because it allows the opposite function to happen.

    Adding more conductors would take more elements to do, so would not be as good as a single, universal one.

    This melts just like the other conductors, because it allows you to think more creatively in designing the circuit. It also has a higher melting temp than all conductors except TUNG and maybe QRTZ. To prevent melting, use INSL, and I don't know why you would need electronics in a bunker except for their melting temp or a "smart bunker" that reacts to its environment.

  • belugawhale
    24th Feb 2015 Member 0 Permalink

    Any opinions? Could this be done efficiently?

  • Factorial
    24th Feb 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Factorial. Last: 24th Feb 2015
  • belugawhale
    24th Feb 2015 Member 0 Permalink

    I couldn't think of any name other than "Universal Conductor" at the time, so that's why it is named that way. Maybe a tmp2 rating of 1 would make it conduct like INST, but would conduct like METL at tmp2 of 0 (destructible INST?).

    I'm not sure how this would apply to ARAY.

    I think the developers were implementing temperature to control how much the piston pushes/retracts in the next version.

  • jacksonmj
    24th Feb 2015 Developer 2 Permalink

    I think the developers were implementing temperature to control how much the piston pushes/retracts in the next version.

     

    Correct. And with cunning placement of PSCN and NSCN and selection of which piston particles to heat, this also allows a single piston to extend and retract at different rates depending on where it is sparked (since only the piston particles between the spark and the active piston end count towards the movement amount). So a single piston could have both pixel-by-pixel extension and instant retraction. Or even have three inputs: pixel-by-pixel extension, pixel-by-pixel retraction, and instant retraction.

    Edited once by jacksonmj. Last: 24th Feb 2015
  • Factorial
    24th Feb 2015 Banned 0 Permalink
    This post is hidden because the user is banned