I'd imagine you want more collision between gas particles instead of the 'simulated' Browning motion? It's something but one concern is what happens to all the hard fluid dynamics work past programmers did for this game and I'd consider it best to be a better 'viewing option.' Sort of like a chemistry mod to edit how things are processed.
Algodoo is free and has good particle simulation for rigid body collisions. If you want to see nice simulated browning motion, use this game and literally just make a bunch of circles. Many people have tried to simulate gases and such. Chemistry though in TPT might be viable but ultimately just adds a subatomic particle simulator aspect to the game. I'd guess that TPT is more 'macro.'
Schmolendevice:
I'd imagine you want more collision between gas particles instead of the 'simulated' Browning motion? It's something but one concern is what happens to all the hard fluid dynamics work past programmers did for this game and I'd consider it best to be a better 'viewing option.' Sort of like a chemistry mod to edit how things are processed.
Algodoo is free and has good particle simulation for rigid body collisions. If you want to see nice simulated browning motion, use this game and literally just make a bunch of circles. Many people have tried to simulate gases and such. Chemistry though in TPT might be viable but ultimately just adds a subatomic particle simulator aspect to the game. I'd guess that TPT is more 'macro.'
Very much, but as always realism, detail, computational complexity and execution time are directly proportionate. Sigh, just like how in structural engineering some folks would rather use method of joints than do finite element analysis or continuum mechanics and use such instead of atomic simulation. For example nuclear reactions exist, but are mostly confined to unstable elements. Hence if most of the materials we are simulating are stable, nuclear interactions at the subatomic level don't matter. As with chemistry, they have ways to approximate reactions by valence shells and electrons plus other complex things and details I haven't learned of yet.
Any highly realistic chemistry simulator would sort of be a whole new game in itself and probably require different display methods. Or simply using the 'TPT game engine' with your own physics and game mechanics. But still even for most simulators it would take a LOT of particles to have proper fluid dynamic effects. Like center of mass and gravity plus Newton's Laws and Law of Universal Gravitation etc., they approximate the actence of myriads and myriads of different force vectors compiling them into a pretty accurate vector sum.
'Twould be good as its own game but perhaps multiple people would wonder how 'invading' TPT with quantum mechanical particle simulation would be of benefit to save creation except showing things working at the atomic level in 2D. If air is all you want with basic browning interactions, that's an alright solution to non fluid dynamics aerodynamics but in truth I'd imagine it becoming even more inaccurate unless you have myriads of sub-pixel air particles simulated too. Using particles to 'increase' the accuracy of fluid dynamics I'd imagine would only do the reverse.
The best fix is a mod to make the air grid to the least pixel dense for more fluid dynamics detail. It would be like saying you'd rather get the sum of the areas of a billion or trillion tiny segments under a curve graph instead of use what calculus has already derived (well 'integrated') for us.
There is still a bit of a gap between classical and quantum mechanics I believe. If you want chemical or subatomic reactions in addition to browning air, then you can't really plop down just a single atom of METL anymore can you? You'd need a specific element plus every single subatomic particle, strong/weak nuclear force interaction and QCD, QED, stuff I don't know at all in detail but just know exist. Hence saves would be nothing but chemical simulations and saying, "hey, I produced 2 dimensional insulin." A 2 dimensional living chemical cell would be cool though.