I don't think having the radioactive elements in the game as powder makes building nukes and nuclear power stations (e.t.c...) very easy. It's kind of irritating that when ever you want to make something that IRL is solid like depleted uranium bullets the URAN just crumbles everywhere.
Though it would be a good idea to also enable it to be breakable under great pressure. All other properties should be able to stay the same and not cause any confusion. Other than these ideas, I also thought URAN could be explosive if in supercritical masses. As for PLUT, its properties could stay the same but again, solid and breakable.
I already made a DU save:) I had to contain it in everythig else around it. It doesn't change the fact that it would be slightly easier for it to be solid but atleast breakable. I still like the idea that URAN should also be explosive if in critical or supercritical masses.
What was it about the gravity binding?
I think he meant like literally a new element that was a solid version of the previously mentioned elements. I dont think that would break any saves at all.
Lagnadium41:
Oh well. If nobody thinks this is a good idea, I guess we'll manage with our ordinary URAN and PLUT. But nobody answered the other suggestion, what if the URAN became explosive if in a critical or supercritical mass? What does everybody think about that?
what would be the distinction between PLUT and URAN if URAN exploded?