weird glow ctypes

  • donttouchmydart3
    15th Oct 2014 Member 0 Permalink

    glow can have a ctype of:

    1. C5
    2. THRM
    3. ICE
    4. DRAY
    5. LOVE
    6. LOLZ
    7. FIRE
    8. DUST
  • minecraft-physics
    15th Oct 2014 Member 1 Permalink
    This post has been removed: Image only post
    Edited once by minecraft-physics. Last: 15th Oct 2014
  • FeynmanLogomaker
    15th Oct 2014 Member 1 Permalink
    It can actually have any ctype. I think it's used to determine color, but I'm not sure.
  • jacksonmj
    15th Oct 2014 Developer 1 Permalink

    GLOW ctype changes according to the pressure, and determines the green component of its colour (temperature = red component, velocity = blue component).

     

    https://github.com/simtr/The-Powder-Toy/blob/c68e4b1393f92fadfe4cf4b6dcca212414dd8646/src/simulation/elements/GLOW.cpp#L68-L85

  • donttouchmydart3
    16th Oct 2014 Member 0 Permalink
    #include "simulation/Elements.h"
      //#TPT-Directive ElementClass Element_GLOW PT_GLOW 66
      Element_GLST::Element_GLST()
      {
      Identifier = "DEFAULT_PT_GLST";
      Name = "GLST";
      Colour = PIXPACK(0x445464);
      MenuVisible = 1;
      MenuSection = SC_POWDER;
      Enabled = 1;
       
      Advection = 0.3f;
      AirDrag = 0.02f * CFDS;
      AirLoss = 0.98f;
      Loss = 0.80f;
      Collision = 0.0f;
      Gravity = 0.15f;
      Diffusion = 0.00f;
      HotAir = 0.000f * CFDS;
      Falldown = 2;
       
      Flammable = 1;
      Explosive = 0;
      Meltable = 0;
      Hardness = 4;
       
      Weight = 65;
       
      Temperature = R_TEMP+20.0f+273.15f;
      HeatConduct = 36;
      Description = "Glow, Glows under pressure.";
       
      State = ST_POWDER;
      Properties = TYPE_POWDER|PROP_LIFE_DEC;
       
      LowPressure = IPL;
      LowPressureTransition = NT;
      HighPressure = IPH;
      HighPressureTransition = NT;
      LowTemperature = ITL;
      LowTemperatureTransition = NT;
      HighTemperature = ITH;
      HighTemperatureTransition = NT;
       
      Update = &Element_GLOW::update;
      Graphics = &Element_GLOW::graphics;
      }
       
      //#TPT-Directive ElementHeader Element_GLOW static int update(UPDATE_FUNC_ARGS)
      int Element_GLOW::update(UPDATE_FUNC_ARGS)
      {
      int r, rx, ry;
      for (rx=-1; rx<2; rx++)
      for (ry=-1; ry<2; ry++)
      if (BOUNDS_CHECK && (rx || ry))
      {
      r = pmap[y+ry][x+rx];
      if (!r)
      continue;
      if ((r&0xFF)==PT_WATR && !(rand()%400))
      {
      sim->kill_part(i);
      sim->part_change_type(r>>8,x+rx,y+ry,PT_DEUT);
      parts[r>>8].life = 10;
      return 1;
      }
      }
      parts[i].ctype = sim->pv[y/CELL][x/CELL]*16;
      parts[i].tmp = abs((int)((sim->vx[y/CELL][x/CELL]+sim->vy[y/CELL][x/CELL])*16.0f)) + abs((int)((parts[i].vx+parts[i].vy)*64.0f));
       
      return 0;
      }
       
       
      //#TPT-Directive ElementHeader Element_GLST static int graphics(GRAPHICS_FUNC_ARGS)
      int Element_GLST::graphics(GRAPHICS_FUNC_ARGS)
       
      {
      *firer = restrict_flt(cpart->temp-(275.13f+32.0f), 0, 128)/50.0f;
      *fireg = restrict_flt(cpart->ctype, 0, 128)/50.0f;
      *fireb = restrict_flt(cpart->tmp, 0, 128)/50.0f;
       
      *colr = restrict_flt(64.0f+cpart->temp-(275.13f+32.0f), 0, 255);
      *colg = restrict_flt(64.0f+cpart->ctype, 0, 255);
      *colb = restrict_flt(64.0f+cpart->tmp, 0, 255);
       
      *pixel_mode |= FIRE_ADD;
      return 0;
      }
       
       
     

    Element_GLST::~Element_GLST() {}

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