New Tool: Layers

  • Box-Poorsoft
    17th Sep 2014 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited 4 times by Box-Poorsoft. Last: 17th Sep 2014
  • xetalim
    17th Sep 2014 Member 0 Permalink

    Now would the layers interact with eachother?

  • minecraft-physics
    17th Sep 2014 Member 0 Permalink
    I presume the same way they do now– that is, the top layer only interacts with other particles except for energy partivcles and other weird exceptions.

    Just gonna say, the devs will probably say no to this– layering is a kind of a 'TPT Dark Art' that is allowed but not condoned. Since it relies on glitches in the way that TPT handles particle position, it's generally not supported by developers as it is very prone to damage from future updates. (one example of such a dark art was moving SPNG- that now only works on very old saves). As such, a tool that makes this easier is unlikely to be supported or implemented.

    It'd be cool if a modder did it though :P
  • boxmein
    17th Sep 2014 Former Staff 0 Permalink
    Particle stacking is a thing that Technically Works(tm), but it breaks so much so you shouldn't use it. Sure, I mean, you can re-write all elements to go over every element in
    parts
    , looking for a specific location on each particle, instead of checking for a
    pmap
    entry (which is a map of particle indexes and other crap already ordered by particle coordinates), but that's just counterproductive and slow.
    Edited once by boxmein. Last: 17th Sep 2014
  • iamdumb
    17th Sep 2014 Member 0 Permalink

    @minecraft-physics (View Post)

     Why doesn't someone make a mod for it? It would be really useful instead of trial/error with the PROP tool.

  • Box-Poorsoft
    18th Sep 2014 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Box-Poorsoft. Last: 18th Sep 2014
  • NF
    24th Sep 2014 Member 0 Permalink
    Edited once by NUCLEAR_FOX. Last: 24th Sep 2014
  • mecha-man
    25th Sep 2014 Member 0 Permalink

    Once you figure out how layers work it really isn't that confusing.

  • Sandwichlizard
    25th Sep 2014 Member 0 Permalink

    you are the master layererererer mecha-man :D

  • boxmein
    25th Sep 2014 Former Staff 0 Permalink
    @Box-Poorsoft (View Post)
    Not really, TPT's rewrite to C++ actually made the code a lot more modular and clean, moved particle properties into their own files instead of a gigantic list inside elements.h, even if the original implementer went berserk with the MVC pattern. Plus, the UI is so much better with the C++ version.

    And, the C++ version wasn't actually an undertaking by solely the usual devs themselves, but a project by @JoJoBond discontinued and re-continued by the devs, I think. I find that it was a more useful waste of time than making pmap obsolete and using solely parts for particle simulation, also in the process considerably slowing down the game.