local ElementOne = elements.allocate("MINN", "ONE")
elements.element(elements.MINN_PT_ONE, elements.element(elements.DEFAULT_PT_DUST))
elements.property(elements.MINN_PT_ONE, "Name", "DAMN")
elements.property(elements.MINN_PT_ONE, "Description", "DAYUM!")
elements.property(elements.MINN_PT_ONE, "Colour", 0xffffff)
elements.property(elements.MINN_PT_ONE, "Gravity",2.3)
elements.property(elements.MINN_PT_ONE, "MenuSection",5)
elements.property(elements.MINN_PT_ONE, "Diffusion",0.5)
elements.property(elements.MINN_PT_ONE, "Weight",100)
elements.property(elements.MINN_PT_ONE, "Temperature",9999)
elements.property(elements.MINN_PT_ONE, "HeatConduct",9999)
elements.property(elements.MINN_PT_ONE, "Flammable",0.0)
local function graphics(i, colr, colg, colb)
return 1,0x00010000,255,255,255,255,255,255,255,255
end
tpt.graphics_func(graphics,ElementOne)
local function sprk(i,x,y,s,n)
cc=math.random(1,255)
if tpt.get_property("type",x+math.random(-1,1),y+math.random(-1,1)) == tpt.el.wood.id then
tpt.create(x + math.random(-1,1), y + math.random(-1,1), 'bomb')
end
end
tpt.element_func(sprk,ElementOne)