local a = elements.allocate("NOBODY" , "HHHH")
elements.element(elements.NOBODY_PT_HHHH, elements.element(elements.DEFAULT_PT_BCOL))
elements.property(elements.NOBODY_PT_HHHH, "Name" , "ATMB")
elements.property(elements.NOBODY_PT_HHHH, "Description" , "Atom Bomb.")
elements.property(elements.NOBODY_PT_HHHH, "MenuSection" , 5)
elements.property(elements.NOBODY_PT_HHHH, "Gravity" , 0)
elements.property(elements.NOBODY_PT_HHHH, "Falldown" , 0)
elements.property(elements.NOBODY_PT_HHHH, "Flammable" , 1)
elements.property(elements.NOBODY_PT_HHHH, "Explosive" , 1)
elements.property(elements.NOBODY_PT_HHHH, "Diffusion" , 0)
elements.property(elements.NOBODY_PT_HHHH, "Weight" , 100)
elements.property(elements.NOBODY_PT_HHHH, "Advection" , 0.05)
elements.property(elements.NOBODY_PT_HHHH, "AirLoss" , 0.95)
elements.property(elements.NOBODY_PT_HHHH, "Loss" , 0.15)
elements.property(elements.NOBODY_PT_HHHH, "Temperature" , 295.15)
elements.property(elements.NOBODY_PT_HHHH, "HeatConduct" , 255)
elements.property(elements.NOBODY_PT_HHHH, "MenuVisible" , 1)
HHHHUpdate = function(i, x, y, s, n)
local clife = tpt.get_property('life', x, y)
if clife > 1 then
for cx = -1, 1, 2 do
for cy = -1, 1, 2 do
tpt.create(x + cx, y + cy, 'ergy')
end
end
tpt.set_property('life', clife - 1, x, y)
elseif clife == 1 then
tpt.set_property('type', 0, x, y)
elseif s > 0 then
for cx = -1, 1, 2 do
for cy = -1, 1, 2 do
if tpt.get_property('type', x + cx, y + cy) == 4 or tpt.get_property('type', x + cx, y + cy) == 49 then
tpt.set_property('life', 145, x, y)
return true
end
end
end
end
end
tpt.element_func(HHHHUpdate, tpt.element('atmb'))
local a = elements.allocate("NOBODY" , "ERGY")
elements.element(elements.NOBODY_PT_ERGY, elements.element(elements.DEFAULT_PT_NEUT))
elements.property(elements.NOBODY_PT_ERGY, "Name" , "ERGY")
elements.property(elements.NOBODY_PT_ERGY, "Description" , "High temperature Neutron")
elements.property(elements.NOBODY_PT_ERGY, "Temperature" , math.huge)
elements.property(elements.NOBODY_PT_ERGY, "Gravity" , 0)
elements.property(elements.NOBODY_PT_ERGY, "Falldown" , 0)
elements.property(elements.NOBODY_PT_ERGY, "Advection" , 0)
elements.property(elements.NOBODY_PT_ERGY, "MenuSection" , 10)
elements.property(elements.NOBODY_PT_ERGY, "AirLoss" , 1)
elements.property(elements.NOBODY_PT_ERGY, "Loss" , 1)
elements.property(elements.NOBODY_PT_ERGY, "Collision" , -0.99)
elements.property(elements.NOBODY_PT_ERGY, "Weight" , -1)
elements.property(elements.NOBODY_PT_ERGY, "HeatConduct" , 251)
elements.property(elements.NOBODY_PT_ERGY, "Properties" , 0x14410)
elements.property(elements.NOBODY_PT_ERGY, "MenuVisible" , 1)
function update_energy(i, x, y, surround, nt)
if tpt.get_property("tmp",i) == 0 then
local r = (math.random(128)+127) / 127;
local a = (math.random(360)-1) * 0.01745329;
tpt.set_property("life",math.random(480)+479,i)
tpt.set_property("vx",r*math.cos(a),i)
tpt.set_property("vy",r*math.sin(a),i)
tpt.set_property("tmp", 1, i)
end
end
tpt.element_func(update_energy,elements.NOBODY_PT_ERGY, 1)
Its a bit buggy I'm not really sure why but other wise its pretty cool
it is a bit buggy... <_<
If you turn the advection up it explodes much better but it also gets much more buggy...
Idk i just usually use it when i have nothing else in mind
lol ya i think i might have picked it up form them and just started using it...