Quanton [QNTN]

  • minecraft-physics
    10th Jan 2014 Member 9 Permalink

    Description: Energy particle. Can store multiple states within itself, and entangle.

     

    Important properties:

    Spawns at 0°C.

     

    Has two spectra, one stored in ctype and the other in tmp. If the quanton is hotter than 0°C, passing through FILT will affect the ctype like a photon, otherwise it will affect the tmp-spectrum. At 0°C ±1, it will affect both spectra in the same way.

     

    Otherwise, behaves like PHOT in terms of spawning behaviour.

     

    Every Quanton particle is created with a life of 0, which stays constant. If two quantons have the same nonzero life, they 'entangle'. Entangled quantons are special, in that their properties are shared (all except decoration colour and particle number). By this I mean that (i.e. heat) will transfer between the entangled particles as if they were adjacent particles of another heat-conductive element.

    This means that if you have a wall of stationary quantons inside a reactor entangled with another quanton next to CLNE(PLSM), you could heat up the reactor without messy portals or pipes. 

     

    Shooting red BRAY at two or more quantons in exactly the same frame will entangle the two on their own channel. If an entangled quanton is hit by red BRAY, it will not be affected at all.

     

    White BRAY will reset QNTN's life to zero.

     

    Random-ish properties: Some or all of these are just here to make it less specialised

     

    QNTN will:

    • Turn FIRE into CFLM when it passes through (temp goes to -273.15)
    • Be stopped completely when it touches any BRAY
    • 'cure' VIRS
    • split into two entangled particles when reflected off SHLD/IRON. The particles will be 3 pixels apart.
    • Make any energy particle besides itself turn into PHOT
    • be produced at random when a SINGularity is created in a protocollider
    • Selectively delete INWR when touching a pixel
    • MAYBE turn PSTN life 0 into PSTN life 1 and vice-versa, could make for some nice patterns
    • Please suggest improvements
    Edited 6 times by minecraft-physics. Last: 27th Jan 2014
  • bimmo_devices
    10th Jan 2014 Member 0 Permalink

    Very good idea. This would be interesting. Lots of entangled particles displaying Spooky ActionAt A Distance may be laggy. Also, n00bs, young ones and those who don't use TPT often may find the element a bit awekward to use, but this idea seems pretty cool.

  • jklujm
    10th Jan 2014 Member 0 Permalink

    Yay! Quantum physics in Powder Toy! I have ideas for this...

  • h4zardz1
    13th Jan 2014 Member 1 Permalink

    reaction with pstn?

    prot+qntn?

    is cflm->fire?

    temp of cflm?

  • therocketeer
    13th Jan 2014 Member 0 Permalink
    Very support
    At last, an exciting idea!
  • minecraft-physics
    14th Jan 2014 Member 0 Permalink

    @h4zardz1 (View Post)

     Maybe make it turn PSTN into BREL? that might be a bad idea though, given that people will probably want to use PSTN in electronics saves.

     

    Also, updated

  • h4zardz1
    15th Jan 2014 Member 0 Permalink

    if the entagled quanton contact on another BRAY, will it still entangle or "break"?

     

                          

  • camtech56
    16th Jan 2014 Member 0 Permalink

    @minecraft-physics: So from a coding stand point this is going to combine a energy particle's code with soap's code in a way?

    Edited once by camtech56. Last: 16th Jan 2014
  • minecraft-physics
    16th Jan 2014 Member 0 Permalink

    Sort of, ideally it won't be as laggy though due to not needing to calculate pressure, particle collisions, gravity etc. across the entire thing.

  • tery215
    18th Jan 2014 Member 0 Permalink

    Good idea.