[Cave_Johnson] Here at Aperture, we've been using piston ships for decades. We love the stuff, in fact we "borrowed" some from Black Mesa, added lasers and resold it for twice the price. Worked a treat too, now there's fully autonomous killer robots flying about the facility and no-one has any damn idea of how to stop them. All we can do is hide behind the blast doors that are one pixel too short for the ships to get through.
Now, I've been thinking: why have these things gotta be so big? How are we meant to test these things if it takes an army of enslaved willing scientists to get one working, and when it's done it can't even fit through the door to my office? If I am going to build a killer robot, I want it to fit on my desk! I'm sick of this goddamn "dynamic sculpture" that's all the rage these days for company executives, I need something armed to the teeth and small enough to conceal in my pocket! [/Cave_Johnson]
TL;DR: PSTN ships are really complicated and massive.
SHIP
Behaviour: When SPRKed, one pixel of SHIP moves the pixels in the direction the SPRK came from away from itself, then moves itself the same number of pixels in the same direction. How far it moves per SPRK is set by tmp. Will push FRMEs in a line
USAGE: F=FRME S=SHIP O=conductor Z=SPRK e=empty
SHIP's tmp is 1
t=0 t=1 t=2
eFeeee eeFeee eeFeee
eFeeee eeFeee eeFeee
SFZZZZ SeFZZZ eSFZZZ
eFeeee eeFeee eeFeee
eFeeee eeFeee eeFeee
USES:
Meta-videogames made simpler to make, smaller and more convincing.
Naval/Spaceship saves become easily movable
Ship Guns are now much faster, smaller and more viable for newbies.
May stem demand for moving solids
seems logical
Cave Johnson says so
Hm.......maybe. Just, well make a ship! lol.
Death cannons and orbital strikes, here we come!
Edit: So wait, do you need to spark the ship or spark something next to the ship (probably next to)
Edit: Actually, we don't need an entire new element for this. It is basically pstn with no purple waste left behind.
There is one problem though......will the pscn move with it? So
P=Pscn
F=frme
E=empty
S=ship
PSFEEEE
If you want a ship, you need the pscn to move with it.
SPSFEEE
Then you need pscn behind that, and well.....
Unless the sprk does not need to be directly next to it or close to it. The only solution is to have frame behind the pscn and the ship will be able to move it
F F F F
F P S F >
F F F F
Of course, you need btry.
Will one pix be able to push many pixels like pstn? like this.
F
F
SF
F
F
No, the point is it moves most stuff it's touching TOWARDS the PSCN that sprked it, pushing the PSCN, then moves itself forward to meet the edge of the block.
I tried to explain that with my diagram....
@minecraft-physics (View Post)
oh i see. kk.