Powder Toy Multiplayer Script

  • jacob1
    17th Mar 2014 Developer 0 Permalink
    @FeynmanLogomaker (View Post)
    previously, it only let you connect if you had a TPT account. Letting Guests join is just a feature I added based on irc. I don't think that we should let people change names to whatever they want, because there is no way at all to tell who is really joining, right now names are all we have. If anyone can join as any name it would just make it a little more confusing / chaotic.

    Maybe some type of account system could be added later though.
  • FeynmanLogomaker
    17th Mar 2014 Member 0 Permalink
    Oh. (So I guess I shouldn't release my mod of it?)
  • jacob1
    17th Mar 2014 Developer 0 Permalink
    @FeynmanLogomaker (View Post)
    well I guess it's ok to release it. But changing nicks would require you to /quit the server currently, make sure you aren't just changing it locally
  • FeynmanLogomaker
    17th Mar 2014 Member 0 Permalink

    @jacob1 (View Post)
    Actually, it automatically disconnects, renames, then connects again.

     

    http://pastebin.com/n5NUvK0i for the mod

    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=18558 for the release

    Edited 2 times by FeynmanLogomaker. Last: 22nd Mar 2014
  • zBuilder
    19th Mar 2014 Member 0 Permalink

    this is really awesome!

    the only thing I would note is that manipulating elements with the console does not sync. that leaves one player with a fantastic explosion for example meanwhile the element has not changed on the other end.

  • FeynmanLogomaker
    22nd Mar 2014 Member 0 Permalink

    I'll try to add that to my mod tomorrow. It probably won't ever be included in the main version though - it would be too sketchy.

  • cracker64
    24th Mar 2014 Developer 0 Permalink

    A new version is out, due to changes in the server and client, you need you update your client script before you can connect again.

    Edited once by cracker64. Last: 24th Mar 2014
  • CeeJayBee
    26th Mar 2014 Member 0 Permalink

    @cracker64 (View Post)

     I was about to post http://i.imgur.com/40tf7Uj.png but then *facepalm*

    Edited once by CeeJayBee. Last: 26th Mar 2014
  • zBuilder
    26th Mar 2014 Member 0 Permalink

     

    CeeJayBee:

    @cracker64 (View Post)

     I was about to post http://i.imgur.com/40tf7Uj.png but then *facepalm*

     

    I noticed something similar, except on Mac. however unlike your screenshot, I'm using version 7 with the binary from this website. for some odd reason it still says 89.0 even when I downloaded the latest version, but only on Mac.

    edit: to clarify,the Windows executable is just fine. but even frshly installing on Mac seems to not have a different version number. so either packaging fault on the website or the mac I use is acting weird.

    Edited 2 times by zBuilder. Last: 26th Mar 2014
  • jacob1
    26th Mar 2014 Developer 1 Permalink
    @zBuilder (View Post)
    There is no 89.2 mac version anymore, it got taken off because it didn't run for many people not on the latest version (10.9). You can try downloading it here still: https://powdertoy.co.uk/Download/Build.html?ID=283 , maybe it will work.

    If that doesn't, type this into the console: "tpt.version.minor = 2", this will make it think you are on 89.2.

    @CeeJayBee (View Post)
    that's my fault :P, when I was making it compatible with my mod (which I had updated to the 89.2 beta before 89.2 was official), I couldn't connect to the server so I put tpt.version.minor = 0 into the source directly. It never got removed, and then that happened.
Locked by jacob1: legacy, v2 is now released - https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=25400