Powder Toy Multiplayer Script

  • VoltzBoy
    12th February Member 0 Permalink

    How do you get onto a TPTMP server?

  • Nunnhem
    15th February Member 0 Permalink

    can i appeal for a ban?

  • jacob1
    15th February Developer 0 Permalink
    @Nunnhem (View Post)
    You are unbanned now. Don't impersonate people again, of course ...
  • Nunnhem
    15th February Member 0 Permalink

    is there any other rules?

  • jacob1
    15th February Developer 0 Permalink
    Follow all TPT rules: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=22723

    In addition, use common sense. Lag bombs could get you kicked, for example.
  • TheSupaMario
    21st February Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    21st February Developer 0 Permalink
    @janek123 (View Post)
    oops, fixed. Although tptmp will definitely need some updates, right now there could be syncing issues for people who don't use the en-US layout.
  • tomas
    22nd February Member 0 Permalink

    Love youuuu, amazing work!

  • jacob1
    27th March Developer 1 Permalink
    V.100:
     Upgrade to 94.0 event api
     Fix '/' not working on some keyboard layouts
     Fix negative mouse coordinates error
     More aggressively send syncs when using the reload button, using local saves, or using undo / redo
     Fix pause state not being synced properly in rare cases involving the reload button
     Fix GoL elements and stasis wall
     Fix ctrl/shift/alt getting stuck down for others when entering other interfaces
     Fix some issues that could cause mouse to get stuck in the drawing state for others
     Fix lines / boxes not being drawn for others when the mouse is released outside of the simulation area
     Fix some other obscure syncing issues with drawing
     Wall / flood fill cursors shown properly for others

    I spent a lot of time over the last week or two making sure syncing works properly. I specifically tested mouse drawing with lots of edge cases. They may not have been noticable during normal use, but could cause confusing syncing errors for others. I also improved reload button a little, I'm sending full screen syncs in more cases now. Previously it didn't do this often for whatever reason.

    There's still more aspects I didn't test, so I'm sure there's still more edge cases where things break. But it should be better now in general.

    Post if you see any bugs, no matter how minor. Especially syncing bugs.
  • Abdirahman
    15th April Member 0 Permalink

    hi