Come one, come all. Probably the most difficult challenge ever issued to the powder toy is here, the Quantum Computer Challenge~! The rules are simple, but everything else about it is not. The challenge is to do any amount of classical computation within one pixel. that means (but is not limited to) mathematical computation such as addition, subtraction, etc. within the confines of one pixel. The device itself can be of any size and complexity, and it doesnt matter if it can only be run once. You only need to prove the device capable of doing single-digit or greator maths from the analysis of one pixel.
general rules;
the computation itself can happen on any particle type you wish.
massive bonus to using energy particles to do the computation.
huge bonus if you actually analyze the "spin" of energy particles.
you can use any particle types in the device. dtec, pstn, aray, & cray are suggested elements.
make it as easy for yourself as you can, dont convolute or obfuscate anything.
most importantly have fun!
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still gonna have a go
located in the save is my very first attempt at manipulating the vx&vy properties of energy particles to emulate "spin." the device need only read the sprk patterns to determine in which direction the particles are going, and (while not yet very accurately) to also determine speed. i believe these two states of one energy particle to be as close to a qubit as tpt can represent. of course the hard(impossible?) part would be accurate analysis of the sprk patterns, and of course how to send the particles in coherant directions to provide meaningful patterns.
ps, while its an open challenge, i encourage the sharing of ideas/breakthroughs.
Goodluck, and godspeed :)
I was thinking of using wavelengths of PHOT and redshift/blueshift mode FILT to increment/decrement by 1. Not too compact though...
I have a memory that can store 6 bits in one pixel but I can't write the the information, only read it.
I have been working on quantum technology for well over a year and a half, I have only released a few things but I have made a memory storage, very small, simple processor, and a data writer.
You are correct and mind you, scientists have only recently been able to calculate math via a quantum computer. We would have to have PhD's in these subjects (Probably Computational Mathematics and Quantum Mechanics) to be able to grasp the physics behind it. People have barely made the parts needed to compute in a one pixel space, as the above (or below) posts show but since our own computers are running on regular bits, not quibits, we would not be able to simulate such a device that could use them. In real life (depending on what 'one pixel' means in reality and it's boundaries) we may be able to do such a thing, but, just maybe, it may take a bit more than one pixel to calculate. (unless you are doing 1 -1 = 0) For evidence as to why this may be impossible, read about Notch's calculator on Minecraft. Though seemingly unrelated, that massive space is needed to actually process/compute the data, and as I read the challenge, that coputational task is need to be done inside a single pixel. Possible? I think not.
Also, through emulating spin of a particle, don't forget, by observing it, ('Reading' it) according to quantum mechanics, you are effecting the output, as what you ask is a device capable of emulating a qubit, therefore needing to be in a 'superpostion', by 'reading' you are taking the particle OUT of it's superpostion, therefore it no longer being a a qubit.
That's all I think there is, and it may seem a bit 'beefy' but Google some of Quantum Mechanics, (something easily comprehendable) and it should be clear as day.
TD23ASUS
i just grasped how you did binary to decimal with cray tmp's, that's brilliant. you can expect me to reverse engineer that technology soon.
i used to work on minecraft logic when tpt was down, calculators are the easy part. my friend made a RPG within minecraft and we shared designs and stuff. i found it clunky, even with the massive render distance and 3d workspace.(thats why i laid my pickaxe to rest.) i believe tpt to be much more user-friendly on the logic creation side. the way i see it, if it takes a phd mathmetician to make a qubit in tpt then so be it, but that does not make it impossible.
It's not easy to find an element that has a property that can be set by ohter elements and be read by other elements.