New Property

  • FM22
    4th Dec 2013 Member 0 Permalink

    My idea is to add a new property, VIRS_IMMUNE. It makes elemnts immune to virus. This helps in Lua to make an element that is immune to virus. Also, are there any workarounds to this?

  • Schneumer
    4th Dec 2013 Member 0 Permalink

    Seems interesting......as long it isn't set into elements and is only on with the console or prop tool, that's fine.

  • asdf123
    5th Dec 2013 Member 0 Permalink

    one thing: BREAK SAVES!!!!

    and also, why use virus-immune when you can just use acid?

  • Incredy
    5th Dec 2013 Member 0 Permalink
    @asdf123 (View Post)

    >one thing: BREAK SAVES!!!!

    PROPERTY!!!!1!. Sorry for the caps, but it's not going to change any element, it's a new property, like temperature, tmp1, ...
    Edited once by Incredy. Last: 5th Dec 2013
  • mniip
    5th Dec 2013 Developer 0 Permalink
    @Incredy (View Post)
    no, not like temp or tmp1, more like PROP_CONDUCTS, PROP_LIFE_DEC, PROP_RADIOACTIVE
  • FM22
    5th Dec 2013 Member 0 Permalink

    I mean 'property' like mniip says.

  • G-LinuxorU
    9th Dec 2013 Member 0 Permalink

    there is already a state that determines if something has been cured or not. the problem is any particles that are created thereafter would not be immune, and spread to even the things that have been cured, it's a fight between the cured and uncured state just like an infinite sprk loop.

    there must be a state somewhere that determines that dmnd cant have virs passed to it. maybe a way to pass that attribute to other elements would be useful.

     

    ex: make a pot of dmnd, fill it with virs then "set tmp2 virs 93" 93 happens to be the element number of bcln, from there drop 1px of soap so that it turns into bcln(virs) and you can drop virs onto the bcln without it getting infected. this works with any kind of solid so long as you have a constant supply of virs that it "remembers" its immune to.