RadioActive Mod

  • RadioActiveLua
    17th Nov 2013 Member 2 Permalink

    Hello, this is my first mod. I was thinking of trying to learn C++ to make a better mod but I gave up. So heres my lua mod.

     

    Credit:

    Rami4444

    FeynmanLogomaker

     

    Elements:

     SAWD -- Saw Dust. Flammable (Has no use actually. Just for fun)

     RAIB -- Unknown Element. (Comes in 6 different colors)

     LCLD -- Lava Clouds. (Produces Lava. Very Hot Cloud)

     CLDS -- Clouds. Produce Water.

     ACLD -- Acid Cloud (I was thinking of acid rain when I made this.)

     MAGA -- Unknown Liquid. Releases NBLE. Very Hot.

     SPRB -- Super Ball. Very Hot. Bounces. (For fun)

     SCLD -- Storm Clouds. Produces More Water Then CLDS, and Lightning

     TR0N -- Produces TRON. A Solid. A Home.

     PC-4 -- Powder C4. More Explosive.

     FLY -- Fly. Annoying Pestering Bug.

     NPLM -- Napalm. Explosive.

     BHIV -- BEE Hive. Produces BEEs. Obviously.

     BEE -- BEE. Pestering Demons. Move Faster Then FLY.

     TORN -- Tornado (Not My Best. I'm Still Rusty.)

     LAG -- Worlds Worst Creation (Does not REALLY cause lag.)

     

    HUD:

    IC -- Info and Credits HUD.

    S -- Secret. (Secret is current in active right now and will be fixed next update. The password is  "IFOUNDIT")

     

    LINK:

    http://pastebin.com/FNhHZetd

     

     

    Hope you enjoy my first mod. Willing to take element request.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Edited once by RadioActiveLua. Last: 17th Nov 2013
  • KOTOM
    17th Nov 2013 Member 0 Permalink

    Rename some elements which has other mods, please. LAG shits "our of range" messages.

     

    Very good mod.

  • RadioActiveLua
    17th Nov 2013 Member 0 Permalink

    Thank you for the feed back. I will fix the out of range in the next update.

  • mniip
    17th Nov 2013 Developer 0 Permalink
    i don't even.
    you use globals a lot, mask locals within the same scope, and also
    l="IFOUNDIT"
    a hash would be more effective
  • boxmein
    17th Nov 2013 Former Staff 0 Permalink
    local a = elements.allocate("X", "C")
    elements.element(elements.X_PT_C, elements.element(elements.DEFAULT_PT_WOOD))
    elements.property(elements.X_PT_C, "Name", "SAWD")


    ...you're kinda breaking the idea of namespace and element name properly being used in an elements.* instance?
  • KOTOM
    18th Nov 2013 Member 0 Permalink

    And this script crashes many other scripts.

    Edited 2 times by KOTOM. Last: 18th Nov 2013
  • KOTOM
    19th Nov 2013 Member 0 Permalink

    SPRB shits by "particle does not exist" messages.

    Edited once by KOTOM. Last: 19th Nov 2013
  • RadioActiveLua
    19th Nov 2013 Member 0 Permalink

    @KOTOM (View Post)

    Weird. Never got this error before.

  • KOTOM
    20th Nov 2013 Member 2 Permalink

    RadioActiveLua:

    @KOTOM (View Post)

    Weird. Never got this error before.

     Sorry, it is because Nobody905's NPLM is buggy.

  • the_new_antoine
    7th Jan 2014 Banned 0 Permalink
    This post is hidden because the user is banned