First:
Breakable Mode (B) - When on BTRY, WIFI, SWCH, INST, ARAY, CRAY, and the portals will break/melt when this mode is on, otherwise will be indestructable. Gets rid of making a breakable version of all these and annoying electronics left after an explosion in a city.
Realistic Mode - (R) - When on amtr explodes more violently creating phot, neut, elec, and tons of pressure and heat. Explosives such as TNT, C-4, NITR, GUN, etc... are way more powerful, and any other "realistic changes". (Please suggest some)
Elements:
GPNT - Gravity Point - Creates gravity based on it's radius (tmp), which is set by the line tool (like fan). In a group each one will have the radius of the first on when the radius as set (again like fan), although 1 pixel is enough. The temp sets the strength of the feild (radius sets range, not strength) and breaks under 30 pressure (or in breakable mode if added). Dissolvable by acid, cannot be destoryed any other way except with illegal elements. Could be turned on/off with pscn/nscn. Section: Force. Color 5853B8. Description: Gravity Point - Use line tool to set radius and temp to set strength.
Uses are:
Destroyable sing, warp, amtr and energy particle containment.
Bunker "force feild" effect/sheilding.
Huge size reduction for lasers,reactors, etc... that use gpmp,bhol, and whol
Smaller Planets and art that doesn't destroy itself when you unpause (Without hidden bulky gpmp holding it together, only apllies to some art)
Awesome new save ideas such as swirling phot logos, hovering stuff, etc...
Easier to set range, not limited to set range + strength by gpmp.
Drat can't change title...
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true dat. Well....so basically instead of gravity everywhere, it is more focused and it goes in one direction like fan? Might as well make that some tmp feature of gpmp but.....lol antimatter lasers for prot and stuff....
Edit: For realistic, i think you would need a mod or something....like a modification, not a moderator...well actually it works both ways kind of but they are really busy
The gravity range is a circle, but great idea! Maybe feature for tmp2?