Just a list of things that would be very useful in many ways, tell me what you think of these.
-Longer save descriptions
-An element that is immune to pressure, has a melting point higher than 1000C and is not conductive
-A way to change the brightness of photons eg dark red, black, bright green. (not deco)
-An element (or elements) that doesn't detonate dest, bomb, gpmp and dmg but is still destroyable by heat, pressure or fire. (vibr is only immune to bomb, not the other 3)
-Typing infinity in the console on some things eg !set life deut infinity will keep the life at 99999 constantly, even if saved and reloaded. It would only work on a few variables to prevent glitches and overpoweredness.
-Make it so the particle order is saved, Me and many other's things have glitched out because of the particle order not being saved. eg,
-signs like the temp and pressure signs but with life, tmp, gravity (there should be a gravity variable) etc.
-keyboard binding, eg place an element, set it's letter as k and then pressing k will create a spark.
>-A way to change the brightness of photons eg dark red, black, bright green. (not deco)
The higher the temperature of FILT, the more red. You can use elements for example C4, it colors the photons pink.
>-An element (or elements) that doesn't detonate dest, bomb, gpmp and dmg but is still destroyable by heat, pressure or fire.
Use VIBR, in the nuclear section.
>-Typing infinity in the console eg !set life deut infinity will keep the life at 99999 constantly, even if saved and reloaded.
Maybe useful for some elements, but anything put in console like tpt.el.element.flammable = 9999 will not be saved. So I doubt it would save for that.
>-Make it so aray lasers that use conv don't break when you restart tpt, I have recieved a lot of downvotes because my stuff has broken when I upload it, This is the main thing on this list that really needs to be added.
save pls
>-signs like the temp and pressure signs but with life, tmp, gravity etc.
Gravity in numbers?
>-keyboard binding, eg pressing k will create a spark
You mean pressing k for example would switch to sprk? You could choose your own keybinding?
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Maybe you should first learn more about tpt, look in the wiki, etc.
The console suggestion is interesting, I'll try to make a script for it, but you can just do !set life deut 65535, that' she maximum for saving.
-You can't get darker colours of photons using filt or reflecting off other elements, even with the update.
-Vibr still detonates dest, gbmb and dmg.
-I edited the thread, It now says that 'infinity' won't work on some things, and gives save examples of the aray glitches.
-Yes gravity in numbers, Why not? It doesn't seem like it would be hard to code.
-I added a more detailed description for this one, It has been suggested quite a bit so I didn't go into much detail.
For 1355583, frame 1: extend piston; frame 2: fire ARAY; frame 3: retract piston. Extending a piston can occur in the same frame as retracting the previous piston though, since those two things don't need to happen in a particular order.
Basically, add an extra frame of delay between the piston extending and retracting. I've done this, tested it, and it seems to work in all orientations after saving, restarting TPT, and loading. Have a go yourself first, but if you can't get it working let me know and I'll upload it.
1352384: I believe it's the same sort of problem, but I haven't made a working version of the save. CRAY should fire after the piston next to it extends. The save needs redesigning so that CRAY fires on the frame after the rear piston extends, and so that the front piston extends on the frame after CRAY fires.
1338626 doesn't work because electronic elements are designed to function with normal sparks. If you use CONV to try to make a permanent activation spark, then yes they do tend to break. Instead, use the same sort of method you've used for the proton laser.
-UV light is basically black, invisible lasers would be useful for lots of things.
-something that doesn't set off Dmg, bomb, dest and gbmb could be used for anything that needs to be destroyable and uses those elements eg, Dmg cannons.
-All of those saves worked fine until they were published, the fix for the first and second one worked well, but the 3rd one is just way too big if you use pistons to make it, and the piston version tends to destroy everything near it if it breaks, If the bug with particle order (or Conv) was fixed then it would fix a lot of problems.
This is tpt, it doesn't need to be realistic.
For the infinity one, the highest deut life is 65535, which is good enough for most purposes.