Wibbly-Wobbly Timey-Wimey... stuff

  • JMBuilder
    25th Aug 2013 Member 0 Permalink

    WWTW - Wibbly-Wobbly Timey-Wimey stuff. When it comes into contact with something, it creates a field that sends anything within that area to jump back to a previous state or jump forward to a possible future state. If a Wibbly-Wobbly field remains running for too long, a field of PRDX is created.

     

    PRDX - Paradox. Sends particles near it into dozens of different time states at the same time (duplicating the particles) and then implodes on itself, taking anything near it with it.

  • mniip
    25th Aug 2013 Developer 0 Permalink
    This post has been removed by Catelite: spam
  • boxmein
    25th Aug 2013 Former Staff 0 Permalink
    This post has been removed by Catelite: spam
    Edited once by boxmein. Last: 27th Aug 2013
  • JMBuilder
    25th Aug 2013 Member 0 Permalink
    This post has been removed by Catelite: spam
  • mniip
    25th Aug 2013 Developer 0 Permalink
    This post has been removed by Catelite: spam
    Edited 2 times by mniip. Last: 25th Aug 2013
  • JMBuilder
    25th Aug 2013 Member 0 Permalink
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    Edited once by JMBuilder. Last: 25th Aug 2013
  • thepowderguy
    25th Aug 2013 Member 0 Permalink
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  • Cacophony
    25th Aug 2013 Member 0 Permalink

    BESTEST SUGGESTION EVER

     

    Edit: *Post by Catelite*

     

    Can't be bothered to unlock! ^_^

     

    The first suggestion is probably very possible, actually. It's the basic premise of how TIME element used to do fast-fowarding. I would guess the element just updates itself out of accord with everything else, the game actually doesn't care terribly much.

     

    So totally legit for an element to be able to send -other- elements into hasted time, or even to make them disappear and re-appear in the future. It's been done before.

    Edited once by Catelite. Last: 25th Aug 2013
  • JMBuilder
    25th Aug 2013 Member 0 Permalink

    I've never had a post removed before... I'm honestly quite pissed, Catelite.

     

    But yes. After watching WAY too much Doctor Who, I couldn't help but suggest these.

    Edited 2 times by JMBuilder. Last: 25th Aug 2013
  • boxmein
    25th Aug 2013 Former Staff 0 Permalink
    Updating backwards however is about as hard as making reverse simulation. It's either reverting everything near the element and keeping track over time what has happened in the area, saving everything. It's like making a stamp of the area every frame and then reverting when the wobbly time element reaches it.