STOR Changes:
A feature I believe ought to be added to STOR would be to exclude all other elements that do not match STOR's ctype.
This would work much like VOID's property; where if the tmp is changed to 1 or 2 (I forget which), The particle of VOID will erase only the particles that match its ctype.
If STOR's tmp or tmp2 are set to something other than the default (0) then STOR will store any particle that is not its ctype.
Changes to Sensor Elements:
If the Sensor particle's tmp2 property is set to something other than its default, the sensor will emit a spark when the pressure / temperature of a particle fall below the temperture of the sensor.
So, for example, if you have a particle of TSNS and a particle near it has a temperature less than the particle's set threshold, then it will emit a spark.
In short, this is simply the reverse of what TSNS and PSNS already do. Instead of detecting pressure or temperatures higher than the particle temperature, it detects when lower than the particle temperature.
Your feedback on this suggested change is appreciated, as long as it is positive.
STOR's ctype did it but its tmp/tmp2 is used to store the element it stored.Changes to Sensor Elements is nice.
"Your feedback on this suggested change is appreciated, as long as it is positive."
Your not going to appreciate this, but here I go:
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Although most people will spawn STOR with the default tmp and ctype, when a player uses the command !set type all STOR, the particles on the screen will retain their previous tmp and ctype.
This suggestion would break existing saves with those properties as STOR particles placed into the simulation that way would now delete most elements.
Not that adding more elusive tmp modes to elements has so far ever been a bad idea, but the reference pile of console/PROP-requiring element modes is starting to pile up, and most newbie users are going to get absolutely nothing from it.
If at all possible, invent ways of routing around the problems this might fix. Sometimes, it makes more amusing machines. :P
Thank you.