Changing STKM Rocket Particles?

  • techno156
    30th Jul 2013 Member 5 Permalink

    Perhaps a way to change the particles a STKM's rockets eject, using CONV? I'm suggesting this, as I don't want my stickman melting everything as it flies. The pink 'field' around the stickman's legs could change depending on the element the boots are producing: Ie: PLSM = Blue/Purple , Fire = Red/Pink, EMBR = Gold/Yellow

  • Demoman200
    30th Jul 2013 Member 0 Permalink

    Alright idea, but needs a little more development. I.e. does the color match the element's color? How would CONV work in conjunction?

     

    +1

    Edited once by Demoman200. Last: 30th Jul 2013
  • Kikinicij
    30th Jul 2013 Member 0 Permalink

    @Demoman200 (View Post)

    The forum rules do say no +1 comments and you didnt even +1 because I +1ed a while ago so...

  • techno156
    30th Jul 2013 Member 0 Permalink

    Demoman, the STKM's feet touch the conv, changing the element. So technically, you could have 1 PLSM boot, and one EMBR Boot. :P The color is supposed to match the element's color.

  • cyberdragon
    30th Jul 2013 Member 0 Permalink

    It TOTALLY doesn't work that way...as soon as it moves away from the converter it will change back.

    Edited once by cyberdragon. Last: 30th Jul 2013
  • techno156
    30th Jul 2013 Member 0 Permalink

    Not quite, cyberdragon. The boots would hold their particle state until they hit a CONV with a different ctype.

  • jenn4
    30th Jul 2013 Member 0 Permalink
    that would probably be codeable, but I don't know if anyone will do it.
  • boxmein
    30th Jul 2013 Former Staff 0 Permalink
    I'mma try something.

    Edited 6 times by boxmein. Last: 30th Jul 2013
  • Catelite
    30th Jul 2013 Former Staff 0 Permalink

    ...You guys do know, CONV kills everything it touches that isn't the same element, right? o_o

     

    You could use the ctype of spawn particles or something. :P

     

    - Can't make more than one of those, forgot. INVS or something maybe? :P Or BIZR.

    Edited once by Catelite. Last: 30th Jul 2013
  • boxmein
    30th Jul 2013 Former Staff 0 Permalink
    Okay, I made a thing. Basically, stickman can either
    (1) use PLSM,
    (2) use its ctype when its own tmp is 1,
    (3) use its tmp2 when its own tmp is 2

    image

    The source code is available here and the builds are available below.

    Windows:
    Static build: othertypejetpacks-static.exe (4.2MB)
    Dynamic build WITH libraries: othertypejetpacks-dynamic.zip (5.6MB)
    DLLs that you may need to run my mods: (listing page)

    Linux: if you want a binary, mail me at boxmein@boxmein.net, I haven't compiled them

    edit: Dropbox -> S3
    Edited 5 times by boxmein. Last: 10th Jan 2017