Perhaps a way to change the particles a STKM's rockets eject, using CONV? I'm suggesting this, as I don't want my stickman melting everything as it flies. The pink 'field' around the stickman's legs could change depending on the element the boots are producing: Ie: PLSM = Blue/Purple , Fire = Red/Pink, EMBR = Gold/Yellow
Alright idea, but needs a little more development. I.e. does the color match the element's color? How would CONV work in conjunction?
+1
The forum rules do say no +1 comments and you didnt even +1 because I +1ed a while ago so...
It TOTALLY doesn't work that way...as soon as it moves away from the converter it will change back.
...You guys do know, CONV kills everything it touches that isn't the same element, right? o_o
You could use the ctype of spawn particles or something. :P
- Can't make more than one of those, forgot. INVS or something maybe? :P Or BIZR.