There a few issues with the Indev version. First off the partical count is off. About 4 or 5 parts per 1000. Second the simulation tends to nerf fire a bit too much. Lastly I was wondering if we should add an FPS counter? Just and idea. Here's the mistaken parts per thousand issue screen shot. Along with the nerfed fire on the teak and gold pile.
*Concepts
Is PT3D out yet? Can I download it?
Unfortunately it's in a private repository and the source code is there for devs only to compile and test. Sorry!
Don't worry...you all know me. I'll find a way to screw it up just looking at it anyway.
"I AIN'T HAVIN' IT! Here comes Smashy! Smashy the hammer!"