Dragonfree97's Mod

  • Dragonfree97
    20th Nov 2010 Member 0 Permalink
    LINKS: .EXE and that, .c files and .h files

    Elements (I also changed a few old ones, like THDR goes really quickly to look like thunder, PLUT is stupidly powerful, etc, THDR is in Explosives menu, etc)

    --electronics--

    IMTL - Indestructible, unmeltable metal.
    IBTR - Indestructible battery

    --explosives--

    SPRT - Sprites. Upward thunder.
    FUEL - Weird liquid explosive.
    HEXP - Basically gunpowder, but a different colour. Requested by one of my friends at school to look nice as a fuel for his rocket.
    DYNA - Dynamite. C4 with a plasma explosion.
    BRNZ - Barenzitite (I just made it up) is an explosive gas.
    JKSN - Jacksonium turns all particles to fire on contact.
    BMAG - Burning Magnesium.

    --gases--

    SYGG - Super Yeast Grow Gas. At 37 degrees, so it helps yeast to grow.
    GMTL - Gas metal. Basically floaty lava.
    CDOX - Puts out fires (I think) and causes photosynthesis in PLNT.
    QUIN - Quininite burns Barenzitite. It is flammable.
    H2 - Hydrogen add Oxygen equals water.

    --Liquids--

    MCHC - Melted chocolate.
    LGLD - Liquid gold
    LSLV - Liquid silver (Next version, these and their solid counterparts will be conductive)
    LCOP - Liquid copper
    GLOP - Gloop. Heals STKM.

    --Liquids II--

    SACD - Super Acid.
    LWTR - Add CDOX to make LIME.

    --Powders--

    LIME - Limestone. Heat to make QKLM.
    QKLM - Quicklime.
    PINS - Pressure insulator. Helps to keep pressure at zero.

    --Solids--

    CHOC - Stickman will eat if his head touches it.
    GOLD - Melts at high temperatures.
    SLVR - Melts at high temperatures. (These three will conduct electricity in next version.)
    COPR - Melts at high temperatues.
    MAGN - Try burning Magnesium.
    RUB - Goo, but it doesn't disappear.

    --Radioactives--

    FRCM - Don't let Francium touch Water.
    LASR - Laser is very hot photons.
    ROBN - Robinium turns to neutrons at high temperatures.
    NEPT - Neptunium decomposes into NEUT after a short time.

    --Living--

    (WOOD, PLNT, YEST, DYST are here)

    SEED - Creates a plant when watered.
    LEAF - Generic, burnable stuff.
    GERM - Eats organic matter.
    VIRS - All non-Special particles turn to VIRS when they touch it. Flammable.

    --Special--

    CSTF - Cold stuff. Keeps the temperature low.
    HETR - Heater, that tutorial element from the wiki. Heats stuff up.
    MOVS - I tried to make a moving solid. I failed. I removed the 'move' code and left this in. Use this as an alternative to DMND.
    GRAV - BHOL that doesn't suck particles up.

    Yeah, that's about it. I'm using the source with AMTR, PCLN, HSWC, FIRW, CFLM, FSEP, BCOL btw.
  • jakester12345
    20th Nov 2010 Member 0 Permalink
    This is one cool mod :D good job. BTW, how did you make the extra living things icon?

    Cheers, Jakester12345
  • Dragonfree97
    20th Nov 2010 Member 0 Permalink
    It's in interface.h. Erm...

    Under the Walls bit at the top, you should have something like this:

    #define SC_WALL 0
    #define SC_ELEC 1
    #define SC_EXPLOSIVE 2
    #define SC_GAS 3
    #define SC_LIQUID 4
    #define SC_LIQUIDII 5
    #define SC_POWDERS 6
    #define SC_SOLIDS 7
    #define SC_NUCLEAR 8
    #define SC_LIVING 9
    #define SC_SPECIAL 10
    #define SC_TOTAL 11

    static menu_section msections[] =
    {
    {"\xC1", "Walls", 0},
    {"\xC2", "Electronics", 0},
    {"\xC3", "Explosives", 0},
    {"\xC5", "Gasses", 0},
    {"\xC4", "Liquids", 0},
    {"\xC4", "Liquids II", 0},
    {"\xD0", "Powders", 0},
    {"\xD1", "Solids", 0},
    {"\xC6", "Radioactive", 0},
    {"\xA3", "Living Things", 0},
    {"\xCC", "Specials", 0},
    };

    At the top, where it says #define SC_LIVING 9, it means that the section should be called SC_LIVING, and it should be the ninth on the menu, and in the table bits of the code.

    {"\xA3", "Living Things", 0}, - "\xA3" is the menu icon, and "Living Things" is the little white text over the menu when you hover over an item on it. Not sure what the 0's about, though.
  • jakester12345
    20th Nov 2010 Member 0 Permalink
    i know how to add more menu items but ive never seen that icon before?
  • Dragonfree97
    20th Nov 2010 Member 0 Permalink
    Yeah, they're all like \xA3, \xDD etc.
  • jakester12345
    20th Nov 2010 Member 0 Permalink
    so there are heaps of them? :D
  • Dragonfree97
    20th Nov 2010 Member 0 Permalink
    I think there's about 15 or 20 of them.
  • jakester12345
    20th Nov 2010 Member 0 Permalink
    awesome :D i never knew there were any more :D Thanx Dragonfree97 :D
  • TheWiseEyes
    20th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • jakester12345
    20th Nov 2010 Member 0 Permalink
    and H2 touching O2 were mine too but oh well. lol :D still an awesome mod!!
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