Elements (I also changed a few old ones, like THDR goes really quickly to look like thunder, PLUT is stupidly powerful, etc, THDR is in Explosives menu, etc)
SPRT - Sprites. Upward thunder. FUEL - Weird liquid explosive. HEXP - Basically gunpowder, but a different colour. Requested by one of my friends at school to look nice as a fuel for his rocket. DYNA - Dynamite. C4 with a plasma explosion. BRNZ - Barenzitite (I just made it up) is an explosive gas. JKSN - Jacksonium turns all particles to fire on contact. BMAG - Burning Magnesium.
--gases--
SYGG - Super Yeast Grow Gas. At 37 degrees, so it helps yeast to grow. GMTL - Gas metal. Basically floaty lava. CDOX - Puts out fires (I think) and causes photosynthesis in PLNT. QUIN - Quininite burns Barenzitite. It is flammable. H2 - Hydrogen add Oxygen equals water.
--Liquids--
MCHC - Melted chocolate. LGLD - Liquid gold LSLV - Liquid silver (Next version, these and their solid counterparts will be conductive) LCOP - Liquid copper GLOP - Gloop. Heals STKM.
--Liquids II--
SACD - Super Acid. LWTR - Add CDOX to make LIME.
--Powders--
LIME - Limestone. Heat to make QKLM. QKLM - Quicklime. PINS - Pressure insulator. Helps to keep pressure at zero.
--Solids--
CHOC - Stickman will eat if his head touches it. GOLD - Melts at high temperatures. SLVR - Melts at high temperatures. (These three will conduct electricity in next version.) COPR - Melts at high temperatues. MAGN - Try burning Magnesium. RUB - Goo, but it doesn't disappear.
--Radioactives--
FRCM - Don't let Francium touch Water. LASR - Laser is very hot photons. ROBN - Robinium turns to neutrons at high temperatures. NEPT - Neptunium decomposes into NEUT after a short time.
--Living--
(WOOD, PLNT, YEST, DYST are here)
SEED - Creates a plant when watered. LEAF - Generic, burnable stuff. GERM - Eats organic matter. VIRS - All non-Special particles turn to VIRS when they touch it. Flammable.
--Special--
CSTF - Cold stuff. Keeps the temperature low. HETR - Heater, that tutorial element from the wiki. Heats stuff up. MOVS - I tried to make a moving solid. I failed. I removed the 'move' code and left this in. Use this as an alternative to DMND. GRAV - BHOL that doesn't suck particles up.
Yeah, that's about it. I'm using the source with AMTR, PCLN, HSWC, FIRW, CFLM, FSEP, BCOL btw.
At the top, where it says #define SC_LIVING 9, it means that the section should be called SC_LIVING, and it should be the ninth on the menu, and in the table bits of the code.
{"\xA3", "Living Things", 0}, - "\xA3" is the menu icon, and "Living Things" is the little white text over the menu when you hover over an item on it. Not sure what the 0's about, though.