I didn't feel like making lot of different threads, so here goes:
mlti-increases the melting point of the surrounding elements, making them more durable. (could also be absorbed as a ctype)
mltd-opposite, decreases melting point (again, could also be absorbed by metals as a ctype)
-note: could be a solid, affecting everything within a 1 pixel radius, making water easier to boil or harder (pwr's)
Uses: increasing a metals durability, "pressurizing" water to make a "pressurized" water reactor, more durable reactor parts, like stronger electronics
*note-not really pulling for this, but just thought of this after watching a small coal house burn halfway up the screen*
Three different scales to better represent the different scales of different simulations (scales being properties, not increased window size)
-one closeup, where water pulls together more, flame retains the same size, and everything else stays the same
-one medium (individual buildings) where flame size is decreased by half, water sticks together less, and air velocity is decreased by a portion.
-far out (city) where air is way less powerful, water behaves like it does now, heat is alot smaller and does no create big plumes, and air velocity is basicly nil.
radioisotope that releases electrons in a manner similar to plutonium, created when fusing isoz (when decaying, degrades into isoz)
*radioactive material decays into it's ctype* WANT
WILL ADD MOAR