KILLS anything! one particle only!
:):):):)
(except dmnd, of course)
tpt.el.bomb.description="bomb bomb bomb !!!!"
tpt.el.bomb.name="FLAK"
tpt.el.bomb.falldown=10000
function bomb_update(i, x, y, s, n)
tpt.create(x+1,y+1,"flak")
end
tpt.element_func(bomb_update, tpt.el.embr.id)