ETRD makes too much plasma and lags the whole game drops down to 9fps i dont know how to solve this but i turned off the heat and its better but only at 18fps what so i do or what could simon do
Sparingly? Well, I doubt it would create an arc with itself. I'll see.
Hm. It does. Yet it needs a curve to assemble a connection. However, it still slows the game a lot, and it seems it can short circuit itself on distances too big and in quantities too many.
Would it be possible to create a path between two electrodes? Like initiallizing the CLONE, you could use the line tool (like in air wall) to connect to electrodes. Something like that would be awesome. Hard to implement, but probably possible.
Read the description, it says "Electrode. Creates a surface that allows Plasma arcs. (Use sparingly)". When I say sparingly, I mean literally 1 pixel of it per electrode, not entire blocks. What slows the game down is the code that searches for the nearest electrode, it has to iterate through every particle.
Woohoo! =) Indeed, one must turn the mind on when playing with The Powder Toy. Possibly it must be written like "<...> Use only single pixels of it to avoid lags"?