Currently being redone, should be done around the next version release (88?), please hold on...
--May 21, 2013
@boxmein (View Post)
@cracker64 (View Post)
which one of the sockets should we download?
@nmd (View Post)
The bottom is source code, I don't think it matters which windows (I used the second one, vc8)
Was this mainly coded in C? Also, this is brilliant!! You really should deserve an award here, truly amazing!!
@Poorsoft (View Post)
Well duh he's awesome.
With the help of sockets.
That's some high ping....is thing "stable"? i get a reasonable 100 ms (ping) on Ace of Spades...but i think this *should* work.
@EqualsThree (View Post)
The ping is going to be a lot higher than a normal ping, because this ping is going through with other data, it may get buffered before sent, and it may take a bit to actually get read and respond, and held up again on the way back. It's only worst when drawing (on my LAN, it gets 5-10 idle ping, 200 when drawing) which I think is normal. It doesn't feel laggy at all if you try it. Before I buffered the sends, even a 1fps difference would slowly cause the slow client to get WAY behind, and pings 2000+ easily. So it limits sending to the other clients FPS. It's also very light on data usage (less than 600bytes/s drawing)
If i draw a line with some material with a bigger point size, the other client sees what i draw, but with not at the same size.