TPT System Requirements + iPhone

  • Plasmoid
    6th Jun 2012 Member 0 Permalink

    Does any one know what TPT's system requirements are? because I know that that the iPhone 4S has:

    -512 MB ram

    -800 MHz dual-core Arm Cortex-A9 Processor

     

    I know that on a old computer of mine that had 512 MB ram I could run TPT just fine, and that it's possible to port games that usually have higher system requirments. People will flame at me and say that this is impossible but I do beleive that It could be done, regardless to what other people think.

     

    Developers, please consider.

    Thank you.

     

     

     
  • jenn4
    6th Jun 2012 Member 1 Permalink
    @Plasmoid (View Post)

    Actual iron of newer smartphones could basically run TPT at some rate, but java which smartphone apps are coded in isn't powerful enough to run something like TPT. Mniip created version of TPTs air simulation for android devices, it ran on 10-12 fps and had only air simulation.
  • Plasmoid
    6th Jun 2012 Member 0 Permalink

    Yes, that's close but not fast enough. 

  • grandmaster
    6th Jun 2012 Member 0 Permalink

    Would it run on the galaxy s3 with quad core 1,4 ghz

  • boxmein
    6th Jun 2012 Former Staff 2 Permalink
    @Plasmoid (View Post)
    Okay, we need data to get the computer system requirements.
    Raw data.
    Instant survey GO! [Made form for it!]
    INSERT:
    1) Your computer processor type, make and frequency.
    2) Frames per second on empty screen (Disable FPS cap by tpt.setfpscap(10000000000) into console)
    3) Frames per second on Electro Storm FPS benchmark: see below
    4) Memory usage in Task Manager: Working Set(Memory) [img]

    Let's do some statistics, man.
    1) AMD V140 x64.
    2) 128-150
    3) 12
    4) 55 000 K
  • Plasmoid
    6th Jun 2012 Member 0 Permalink

    I bet an Galaxy S3 with a Quad core 1.4 GHz processor that it could.

  • grandmaster
    6th Jun 2012 Member 0 Permalink

    @Plasmoid (View Post)

    That's what I thought too

  • Plasmoid
    6th Jun 2012 Member 0 Permalink

    Now the Devs got to see this thread...

  • Felix
    6th Jun 2012 Member 0 Permalink

    @Plasmoid (View Post)

     No, not even close. Currently, TPT is not scaling at all over several cores. Secondly, that ARM quad core at 1.4GHz is basically as powerful as an intel atom single core at equivalent clock or something ridiculous like that. It's an order of magnitude too slow for TPT to run on it in its current state.

     

    The RAM in the iPhone is a lot slower, several times slower in fact and offers a mere fraction of the bandwidth that your old computer did. The CPU in the iPhone is basically not even close to the Galaxy S3, which is way too slow.

     

    On what source do you base your claims? System requirements does not transfer over architectures, especially when one is RISC and the other CISC, when one is aimed to work in the milliwatt-range and the other in the tenths of watts.

  • Potbelly
    6th Jun 2012 Banned 0 Permalink
    This post is hidden because the user is banned
Locked by cracker64: iphone thread