Official Game Feedback

  • boxmein
    14th May 2012 Moderator 2 Permalink
    @el-midgeto (View Post)
    Basically, it's for some substance to break under a certain amount of "stress" or "tension" on the surface - too much weight on too little of a surface.

  • el-midgeto
    14th May 2012 Member 1 Permalink
    @boxmein (View Post)
    Wow, that's impressive, good work devs. Cheers for the videos =D
  • billion57
    14th May 2012 Member 1 Permalink
    I think BRCK should be renamed ROCK.
    It's got all the necessary properties.
  • Monooki_no_Ryu
    14th May 2012 Member 0 Permalink
    Epic Fail:
    I just tryed 79.1 beta and wanted to dublicate my window size, but TPT says: error, screen resolution not big enought.
    just one thing: im using 1680 x 1050, not enought for tpt???
  • billion57
    15th May 2012 Member 0 Permalink
    Apparently not...
  • evading
    15th May 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • greentoes3
    15th May 2012 Member 0 Permalink
  • baizuo
    16th May 2012 Member 0 Permalink
    @Monooki_no_Ryu (View Post)
    Me too, with a 1280x1024 resolution.

    BTW u can just edit your powder.pref, change the scale
  • SalaHyena
    16th May 2012 Member 0 Permalink
    Is it supposed to happen, with GLAS and PHOT, that if GLAS is put into 26.565052 angle (Tan?ยน(0.5) is the exact/accurate number) (descends 2 to right, 1 down, 2 right, 1 down etc.) The Photon disappears, and does not reflect in anyway? And, the Photons must be put in from the right side of the GLAS. It behaves normally when coming from left.
  • Simon
    16th May 2012 Administrator 1 Permalink
    @SalaHyena (View Post)
    There are some bugs with photon reflection, it's not perfect.
Locked by jacob1: Too long to read through and update