I am planning to make a TPT fork (for now in planning phase, I still learning TPT's code structure). The thing is this fork (it'll be another game based upon TPT) will have features that would break saves so it would be good to have separate save server. The problem is I can't find save server code being used by TPT, only client side of things (e.g. uploading/downloading save, voting, etc.).
Actual server is secured (dedicated, 32GB of RAM, Intel i7), but I need TPT's save server software.
@darkhog(View Post) nopey nope, simon keeps the code close to his heart though powdersim(me) and another group are making our own server software which we plan to release but you will have to wait.
Well, then I'll just wait, developing my mod in secret (though I have short attention span - I am genius, but I get quickly bored with every of my projects without external motivation)
The code for the server can be reversed engineered from the client. Just find the client code that tells it how to respond to various signals from the server and what signals to send to the server, and one could theoretically calculate what the server must do to fit that scheme of the client in order for the whole system to work. It IS possible to do such reverse engineering you know.