Serverware?

  • darkhog
    3rd May 2012 Member 0 Permalink
    I am planning to make a TPT fork (for now in planning phase, I still learning TPT's code structure). The thing is this fork (it'll be another game based upon TPT) will have features that would break saves so it would be good to have separate save server. The problem is I can't find save server code being used by TPT, only client side of things (e.g. uploading/downloading save, voting, etc.).

    Actual server is secured (dedicated, 32GB of RAM, Intel i7), but I need TPT's save server software.
  • vanquish349
    3rd May 2012 Member 2 Permalink
    @darkhog (View Post)
    nopey nope, simon keeps the code close to his heart though powdersim(me) and another group are making our own server software which we plan to release but you will have to wait.
  • darkhog
    3rd May 2012 Member 0 Permalink
    Well, then I'll just wait, developing my mod in secret (though I have short attention span - I am genius, but I get quickly bored with every of my projects without external motivation)
  • vanquish349
    3rd May 2012 Member 2 Permalink
    @darkhog (View Post)
    just a little cocky
  • Videogamer555
    16th May 2012 Member 0 Permalink
    The code for the server can be reversed engineered from the client. Just find the client code that tells it how to respond to various signals from the server and what signals to send to the server, and one could theoretically calculate what the server must do to fit that scheme of the client in order for the whole system to work. It IS possible to do such reverse engineering you know.
  • vanquish349
    16th May 2012 Member 1 Permalink
    @Videogamer555 (View Post)
    you do know that your a fuck tard, and if you read my post then you would realize that is what i am doing.
  • me4502
    16th May 2012 Member 0 Permalink
    I made the likes and dislikes look christmassy :D

    On topic:

    It is probably not a good idea to do that... It takes time and effort you could just spend on other things ;)