Electronic layers.

  • The-Fall
    29th Apr 2012 Member 4 Permalink
    This is a suggestion to allow for considerably more complex Electronics in game.

    An additional (x) number of layers EXCLUSIVE to only the electronics menu.
    Wind map would be disabled on this layer, As would collision checking, and Newtonian gravity.
    Spark could be communicated through the layers through an Layered Wifi Element. LWIF
    The TMP2 of the LWIF would be the layer that the spark would be sent to, and the temperature would be that wifi channel of any wifi particles with that channel for that layer.

    Discuss or suggest changes below.
    Constructive criticism is encouraged.

  • randalserrano
    29th Apr 2012 Member 1 Permalink
    As you might already know, this has been suggested before. I love the idea of an electronics layer and so do others but right now, I don't think it is possible to implement into TPT. That is why all of the other threads got locked or fell by the wayside.
  • Minishooz
    29th Apr 2012 Member 0 Permalink
    If there was no temperature calculation then semiconductors would not work and they are possibly the most useful electronic elements apart from basics and ARAY.
  • The-Fall
    29th Apr 2012 Member 0 Permalink
    @Minishooz (View Post)
    Oops, I just noticed this.
    FIxed.

    This is possible, Jacob's mod has something simmilar, simulation tabs.
  • _kinloch_
    30th Apr 2012 Member 0 Permalink
    This is a good idea, Its a shame that It would be hard to make.
    maybe if and when the C++ version of TPT comes out(Is there actually a c++ TPT being made???) It would be easier to add.?
  • plead-for-destruction
    30th Apr 2012 Member 0 Permalink
    @_kinloch_ (View Post)
    To both your questions, yes then no
  • _kinloch_
    30th Apr 2012 Member 0 Permalink

    plead-for-destruction:

    @_kinloch_ (View Post)
    To both your questions, yes then no

    I presume that means: yes there is a c++ TPT being made and it wont make it easier
    and not: no there isnt a c++ version being made but if there was it would be easier

    I'm not an expert at c or c++ (I am hopeing to learn one)so I wouldnt know mutch about how good each is for what or what the differences between them is.

  • plead-for-destruction
    30th Apr 2012 Member 0 Permalink
    @_kinloch_ (View Post)
    C++ will make it slower if anything, there is no way we can implement a fully functioning layer system, it would run at about 10 FPS