This is a suggestion to allow for considerably more complex Electronics in game.
An additional (x) number of layers EXCLUSIVE to only the electronics menu.
Wind map would be disabled on this layer, As would collision checking, and Newtonian gravity.
Spark could be communicated through the layers through an Layered Wifi Element. LWIF
The TMP2 of the LWIF would be the layer that the spark would be sent to, and the temperature would be that wifi channel of any wifi particles with that channel for that layer.
As you might already know, this has been suggested before. I love the idea of an electronics layer and so do others but right now, I don't think it is possible to implement into TPT. That is why all of the other threads got locked or fell by the wayside.
If there was no temperature calculation then semiconductors would not work and they are possibly the most useful electronic elements apart from basics and ARAY.
I presume that means: yes there is a c++ TPT being made and it wont make it easier and not: no there isnt a c++ version being made but if there was it would be easier
I'm not an expert at c or c++ (I am hopeing to learn one)so I wouldnt know mutch about how good each is for what or what the differences between them is.
@_kinloch_(View Post) C++ will make it slower if anything, there is no way we can implement a fully functioning layer system, it would run at about 10 FPS