My suggestions

  • _kinloch_
    8th Mar 2012 Member 0 Permalink
    Here are a few sugestions I have thaught of
    1) custome elements
    more different base elements to change using lua
    or the ability make elements a bit like using lua to change them but leaves the original element unchanged


    another idea:
    name tempriture-set(I cant think of a better name)
    in game name TMPS
    what it does:
    you canot change its heat at all anles you use heat/cool.
    It still can cool/heat other particles.
    It would be useful if you want to heat something to an exact tempriture and dont want it to ever cool down or heat up.
    example If you want to heat some metl to 400 you could use some of this at 400 and the TMPS would stay at 400 and it would warm the metl up to 400.


    another idea:
    I have seen that moveing solids have been sugested sevral times but It is hard to code.
    Instead you could have a particle that has a list of all the other particles it is atached to
    the particle can only move if all the particles it is atached to can move.
    It can only move up/down/left/right/diagonal and can not rotate.
    It is a little hard to explain but it should be a lot simpler to code than the other sugestions.
    It is also hard to think of an example as its a complex idea.
    It would be useful for so many things like rockets that can move.
    I know similer things have been sugested but I havent seen this sugested anywhere.
    I also know people get anoyed at people who sugest moveing solids but this idea is different even though its called the same thing.
    this idea is different to all the others because it
    1)doesnt rotate
    2)should be simple to code
    3)desnt need any advanced physics only simple particle colision detection(that is alredy used in the TPT)


    edit: thaught of another idea
    small stickman like thing.like  a stickman but has compleatly different ways of moveing and hasnt got legs.
    maby 4 dots high can jump 2 dots climb 1 dot or maby 10 high jumps 5 and climbs 1.
    Not like other stickmen It is easyer to controll and doesnt jump around so mutch and doesnt bounce so mutch.
    uses:
    smaller chalange maps can be made (tunles can be smaller)
    It is easyer to make maps for them.
    some saves that alredy exist would be avble to fit these and cant fit the old versions.

    edit2:
    another idea:
    deco layer textures
    like sand efect but applise(sorry for the terible spelling) for all elements also custom textures could be used
    example a brick texture that you could paint on bricks so they look like bricks
    uses:
    to paint things with textures so you dont have to do complex art which some people aren't good at.
    there could be a alternate color scheme

    Tell me what you think of the Ideas!
    sorry if any have been sugested already.

  • Mushroom
    8th Mar 2012 Member 0 Permalink
    1) Use a autorun.lua file
    2) Already suggested... and rejected, use the console
    3) I can insure you it will be rejected
  • _kinloch_
    8th Mar 2012 Member 0 Permalink
    @Mushroom (View Post)

    1)this idea isnt to change alredy existing elements it is a way to make new ones with custom names,proporties etc...(if this can be done with autorun.lua then I didnt know)

    2)the console doesnt do it all the time during gameplay if you type !set temp watr 200 it will set watr to 200 but when it touches something with a different tempriture it will be coole/heated
    this idea is like haveing a diamond box with life in it but it goes to custom tempritures.
    If there is a way to do this with the console then I would like to know

    3)why would it be rejected It isnt the same as the other sugestions that have been made.
    Its quite different as all the others were hard to code and could rotate(I dont think anyone has sugested it like my Idea(the search thing wasnt working))
    I aren't exactly sure why moving solids are rejected anyway I heard is was because they were hard to code.If that was the case I would agree.but my Idea should be very simple to code compared to the usal idea.
    I would make an example If I knew the language TPT's coded in and if I were better at codeing.


  • Mushroom
    8th Mar 2012 Member 0 Permalink
    1) tpt.el.watr.name="name wanted"
    2) It now can be done with aray : the bray it creates is at the temperature of the aray (see my B-Ray Electron Reactor)
    3) It may be simple to code but it will be rejected, it don't konw why, but I'm pretty sure it will.
    4) All stickman related things were, are and will be rejected. 
  • lillepallt
    8th Mar 2012 Member 0 Permalink
    -deep breath- -mumbles: don't rage, stay calm 1.. 2.. 3..-

    Okay.. I think I handled that, if you can read like a reasonable human you should be able to read this..

    1. If you mean saveable in a publishable save, one word: Datacollison. otherwise learn lua..

    2. 1) place aray 2) heat/chill aray 3) place metl next to aray 4) place btry next to metl.

    3. No.. I'm going to save cate for this response since I don't know how much it's going to lag..

    4. since you obviously hasn't read the guidelines and rules for suggestion. NO STICKMAN SUGGESTIONS

  • _kinloch_
    8th Mar 2012 Member 0 Permalink


    Mushroom:

    1) tpt.el.watr.name="name wanted"
    2) It now can be done with aray : the bray it creates is at the temperature of the aray (see my B-Ray Electron Reactor)
    3) It may be simple to code but it will be rejected, it don't konw why, but I'm pretty sure it will.
    4) All stickman related things are rejected.

     

    1) corect me if I am wrong but wouldnt that mean watr doesnt act like watr any more?

    isnt it just changeing the elements proporties

    2)thanks when was that added? must try sometime

    3)does anyone know why its always rejected?

    4)didnt know that(does anyone know why)also its not exactly a stickman idea more like a controlable particle idea.

    lillepallt:

    -deep breath- -mumbles: don't rage, stay calm 1.. 2.. 3..-

    Okay.. I think I handled that, if you can read like a reasonable human you should be able to read this..

    1. If you mean saveable in a publishable save, one word: Datacollison. otherwise learn lua..

    2. 1) place aray 2) heat/chill aray 3) place metl next to aray 4) place btry next to metl.

    3. No.. I'm going to save cate for this response since I don't know how much it's going to lag..

    4. since you obviously hasn't read the guidelines and rules for suggestion. NO STICKMAN SUGGESTIONS



    thanks.
    I didnt see the things about the stickman in the sugestion rules.


    sory for any spelling mistakes or formating errors(how do I end a quote?)
  • therocketeer
    8th Mar 2012 Member 0 Permalink
    ...[/quote]
    and then write under it.
  • _kinloch_
    8th Mar 2012 Member 0 Permalink
    Thanks for telling me how to do it.

    edit:
    changed my first Idea
  • therocketeer
    8th Mar 2012 Member 0 Permalink
    @_kinloch_ (View Post)
    um, for your 1)edit make a mod
  • _kinloch_
    8th Mar 2012 Member 0 Permalink
    I would make a mod if
    1)I knew the language TPT is done in
    2)if I had more time
    3)if I knew how to do it I would probably of done it already.

    however I will try to sometime successfully make a mod for TPT