Adding Lua mods to a C mod? and!

  • MassacreLand
    16th Feb 2012 Member 0 Permalink
    So, I would like to add my Lua mods (Element mods password and account to the mod its self and so on)
    I am not sure how to do this but!
    I would absolutely love it if I could add them to the mod and make it automaticly run threw the mod its self or!
    Some how turn each element and lua script into a c script mod!!!!
    Could anyone help with this?
  • mniip
    16th Feb 2012 Developer 0 Permalink
    @MassacreLand (View Post)
    you can put all scripts into autorun.lua
    to turn lua mods into a c code, you should use your head and recode it into a c code
    im not a great person to ask about how to mod, you can look in wiki
  • tommig
    16th Feb 2012 Member 0 Permalink

    @MassacreLand (View Post)

    Me4502 is probably the best person to ask, he's done a lot of things with Powder Sim: Lua and C

  • MassacreLand
    16th Feb 2012 Member 0 Permalink
    @mniip (View Post)
    I hate ass holes who always comment with the obvious.
    Obviously I was avoiding the weeks of learning how to turn all my lua scripts into c.
    So why comment it?
    @tommig (View Post)
    Thank you!
    I will talk to him about it.
  • MasterMind555
    16th Feb 2012 Member 0 Permalink
    @MassacreLand (View Post)
    Dude, he is right! You can't really put Lua scripts in the source, and it's really pointless! The purpose of Lua scripts are to be able to mod without compiling any code while sacrificing a bit of speed. You use C to mod the source directly.

    Stop trying to be cool by bashing anyone who gives you answers that you can't accept, it's really annoying.