#include
int update_BANG(UPDATE_FUNC_ARGS) {
int r, rx, ry, nb;
if(parts[i].tmp==0)
{
if(parts[i].temp>=673.0f)
parts[i].tmp = 1;
else
for (rx=-1; rx<2; rx++)<br/> for (ry=-1; ry<2; ry++)<br/> if (x+rx>=0 && y+ry>0 && x+rx {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM)
{
parts[i].tmp = 1;
}
else if ((r&0xFF)==PT_SPRK || (r&0xFF)==PT_LIGH)
{
parts[i].tmp = 1;
}
}
}
else if(parts[i].tmp==1)
{
int tempvalue = 2;
flood_prop(x, y, offsetof(particle, tmp), &tempvalue, 0);
}
else if(parts[i].tmp==2)
{
parts[i].tmp = 3;
}
else if(parts[i].tmp>=3)
{
float otemp = parts[i].temp-275.13f;
//Explode!!
pv[y/CELL][x/CELL] += 0.5f;
parts[i].tmp = 0;
if(!(rand()%3))
{
if(!(rand()%2))
{
create_part(i, x, y, PT_FIRE);
parts[i].temp = (MAX_TEMP/4)+otemp;
}
else
{
create_part(i, x, y, PT_SMKE);
parts[i].temp = (MAX_TEMP/4)+otemp;
}
}
else
{
if(!(rand()%15))
{
create_part(i, x, y, PT_BOMB);
parts[i].tmp = 1;
parts[i].life = 50;
parts[i].temp = (MAX_TEMP/3)+otemp;
parts[i].vx = rand()%20-10;
parts[i].vy = rand()%20-10;
}
else
{
kill_part(i);
}
}
return 1;
}
return 0;
}
int r, rx, ry, nb;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
{
r = pmap[y+ry][x+rx];
if ((r&0xFF) && (rx || ry)) //if there's a particle there and rx or ry are non-zero
{
//Do stuff
parts[r>>8].temp = 9001;
}
}