New methods for detecting particles. Sensors

  • Patr1ckStar
    14th Jan 2012 Member 0 Permalink
    Recently I found that the only way I can make a small and quick thermometer is using the 'detector' wall. I know of few other ways like ARAY with DEUT etc. but that is so much more of a complex way to go about it. So I found that because each wall is more than 1 pixel thick... I can't get precise measurements because I can't measure the in-between pixels...

    I was wondering if an element could be created that either generates a spark on contact with another particle or generates a spark when another particle is inside it. Basically I want a 1 pixel 'detector' wall... I have seen other suggestions for elements that generate electricity however they are all based from actual elements such as radioactive metals etc. However because they are reactive they would not be universal for use as some materials would hinder an experiment due to the by-products from contact...

    Alternatively perhaps a series of elements that are under the name 'detectors' in the toolbar. (Now I'll admit I'm not sure how these would all work but I will explain what is required to make such sensors effective) I like this idea because then each method of detection is specific to one quality to be measured. You can't accidentally drop some sand and win, when you were actually supposed to put water...

    - Water/Fluid sensors,

    An element that sends a spark when in contact with water (or other conductive liquids). This is to detect water and not send a massive spark all through your water and project. That is so annoying... Uses for this is limitless yet all based around seeing whether or not fluids are present in a particular spot... There are three ways I have thought to create this:

          1. An element that will send a spark to its receiving partner. So like portals, for example: 'water sensor' will send a spark to 'water sensor output' when in contact with water.

          2. A voltage system with electricity. Low volts that do not overcome the resistivity of certain fluids and some metals. Perhaps a new electricity system just for sensor electronics that do not pass to any material except other sensor electronics and the already in place electronics.

          3. This one is a combination of both an a more realistic method, a pair of elements similar to that of a receiver and transmitter attempt to exchange small sparks placed one pixel apart. When water comes between them, the mini spark is made and the receiver outputs a normal spark that can now be used in normal electronics.

    ***Remember that gasses are fluids as well and thus a not gate version can be made to detect the lack of a spark instead. This would work as a non-realistic smoke detector for example. If we do not use the not gate, WTRV can be detected as well as steam.


    - Powdered material sensors,

    An element that senses pressure caused by powdered materials due to gravity. So like a scale on the one pixel or larger scale if placed adjacently. This would work for fluids as well however this method is more specific for non-conductive materials as a sender and receiver is not required to test for conductivity.

    Again this is simply to be able to use one pixel to check if something is there instead of 16...

    Any more ideas? I know I've just skimmed it but I wanted to know if this is worth looking into? I would just like it to be a little more realistic than just the 'detector wall' and also to be more efficient for space by using only 1 pixel instead of 16.
  • lillepallt
    14th Jan 2012 Member 1 Permalink
    *sigh* i'm not going to get started on this thread, be realistic and btw please follow these feedback guidelines and rules at https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=8677 EDIT:@Patr1ckStar!185404 @snateraar (View Post)
    i didn't mean realistic that way you idiots, i ment a realistic idea not realism .___. and i'm sure aware of that tpt isn't aimed at realism..
  • snateraar
    14th Jan 2012 Member 0 Permalink

    lillepallt:

    *sigh* i'm not going to get started on this thread, be realistic and btw please follow these feedback guidelines and rules at https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=8677


    The Powder Toy isn't the Realism Toy :<
  • Patr1ckStar
    14th Jan 2012 Member 0 Permalink
    @lillepallt (View Post)

    What I meant by 'realistic' was that we have different types of metals and powders yet only one type of detecting mechanism. I'm simply listing how this can be achieved.

    Also what a useless comment, not very constructive and does not get us anywhere. I have now seen the link you requested for me to look at and I must say, I don't really know why you asked me to go look at it... I mean you didn't say why. That's why your comment is useless...

    If you suggested that I broke rule 2, then I must say I really can't list all the possible examples of use. It's uses are exactly in line with a 'detector' wall... I don't need to list it.

    Maybe rule 8? Well it is possible with the detector wall but like I said, wastes space and makes it very difficult to use precision
  • Mihobre
    7th Jun 2012 Member 0 Permalink

    I like Patr1ickStar's Idea. I always wanted a detector element but simpler: just lets things pass through and while an element is in it, it produces electricity so i can make 1-pixel thick detectors.

  • mniip
    7th Jun 2012 Developer 0 Permalink
    use aray and not-gate
  • R3APER
    7th Jun 2012 Member 0 Permalink
    I'm making many new top of the line detectors using photons and pscn over nscn to create a solar panel. Whenever pressure pushes the particle keeping the photons from hitting, the particle moves, allowing the photons to hit the solar panel and causing a spark to occur. Simple.
  • Mihobre
    3rd Sep 2013 Member 0 Permalink

    congratulations Patr1ckStar!!! there are now sensors in TPT!

  • xetalim
    3rd Sep 2013 Member 0 Permalink

    @Mihobre (View Post)

     Unfortunately, @Patr1ckStar hasnt posted for 1 year.

    He wont be reading your message.

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