is suposed to create lightning at an offset relative to the "generator" particle (I haven't coppied the part of the code that generates the coordinates for xoff and yoff to this thread for debugging as the problem isn't the initial creation of the LIGH, it definitely does make the LIGH).
The problem is that even though I set Life and Tmpto non-zero numbers, the lightning doesn't "strike". Instead it just lasts for one frame and dissapears. Does LIGH also use Tmp2 or something? Please help.