Background Tool

  • AWhiteGuy
    10th Oct 2011 Member 1 Permalink
    My idea is for either an element that does not interact with any other element and does not impede the natural movement of any other element because it is in the background but can still be colored like any other element, or just a tool that will change the color of the "Empty" space. If it is a material then call it something like "Background Prop" (BGPR) or whatever seems fitting. This will make it possible to have object that may be important but will not interfere with what happens on a publication. Let me know what you think.
  • boxmein
    10th Oct 2011 Former Staff 1 Permalink
    @AWhiteGuy (View Post)
    The deco layer did that originally, then it was changed.
  • MasterMind555
    10th Oct 2011 Member 0 Permalink
    @AWhiteGuy (View Post)
    Basicly deco layer but for background

    Also it's not possibly since there can only be 1 particle per position
  • AWhiteGuy
    10th Oct 2011 Member 0 Permalink
    @MasterMind555 (View Post)
    That is not the case when it comes to PIPE, is it? So basically it should be like pipe, except it does not act on other particles, it applies to all objects, and it will not cover up particles when it's color is changed like pipe does.
  • boxmein
    10th Oct 2011 Former Staff 0 Permalink
    @MasterMind555 (View Post)
    My concentrated laser III generates about 1500 photons per pixel. So nope.
  • Jallibad
    10th Oct 2011 Member 0 Permalink
    @AWhiteGuy (View Post)
    actually, pipe does not have multiple particles per position, it uses ctype instead. But, it is true that you can have multiple pixels per position. I think you might be able to do this by adding a dcolour variable for PT_NONE, but I may be wrong...
  • plead-for-destruction
    10th Oct 2011 Member 0 Permalink
    @Jallibad (View Post)
    that would be right, but i dont think you can use the console for that
  • MasterMind555
    10th Oct 2011 Member 0 Permalink
    @AWhiteGuy (View Post)
    PIPE ( Element it has )

    @boxmein (View Post)
    PHOT ( Number of PHOT )

    So it has 1 element, but with parameters
  • Jallibad
    10th Oct 2011 Member 0 Permalink
    @plead-for-destruction (View Post)
    I know that, I was talking about the actual coding, ie. modding it...
    @MasterMind555 (View Post)
    I'm pretty certain that photon doesn't store the number of particles under it in ctype... And I know that you can have multiple particles in one space...
  • MasterMind555
    10th Oct 2011 Member 0 Permalink
    @Jallibad (View Post)
    Multiple particles in 1 pixel is multiple particle layers ( 1 Per different element stacked )