Yeah, I suggested this before the element suggestions change, I realise that.
NOTE is a particle that plays a note.
*SPRK from PSCN or NSCN causes note to play *Note changes via temperature akin to WIFI and portals *solid *called NOTE *plays, say, about 40 different notes from .wav files over 3 octaves. *higher temps have different drum noises *can play multiple sounds at once *indestructible aside from BOMB, SING, etc *similar to Minecraft's Note Blocks
This would be really good because people would be able to create songs, and also they could make little tones for when something in their insanely complicated machine is finished, or sounds for the little LCRY mini-games we're seeing now. Like a deep tone when you lose a life, perhaps, or as background music for your 'dodge the cars' game? Maybe as a tone for a doorbell in a model house?
The tones should either be just tones, 8 bit bleeps or a piano key type noise. Also, simulations should have a little speaker icon next to the preview to show that the simulation contains sound, and to instruct the user to un-mute the system, should it be muted, to hear them.
I think there's a dll you can use to change the pitch of the note, I think Minecraft uses it so there's only about five .wavs for each note block sound, as it were
It probably wouldn't be all that hard to accomplish, but making coordinated things with it in the game would be on par with ARAY. Not particularly easy.