Jacob1's Mod

  • jacob1
    3rd Sep 2014 Developer 0 Permalink
    Version 29.5 is out now (and I tested it, you can update). It fixes TPTMP after the sudden server movement and then update a few days ago.
  • CommanderKitty
    4th Sep 2014 Member 1 Permalink

    Compatible with V.90??? If it is, then YAYZ!

  • jacob1
    5th Sep 2014 Developer 0 Permalink
    @CommanderKitty (View Post)
    Yes, it's compatible with version 90 :P. It was actually compatible with version 90 saves about two weeks before that was even released. I always use my mod instead of the official version.
  • adrianturner
    7th Sep 2014 Member 0 Permalink
    Edit-jacob1: don't quote the first post

    i cant seem to figure out stuff esily im new to this game sorry for misspelling :(
    Edited once by jacob1. Last: 6th Sep 2014
  • minecraft-physics
    7th Sep 2014 Member 0 Permalink
    @adrianturner (View Post)
    The Wiki is quite good to learn from, as well as others' saves once you have the basics down
  • kabyosrkr
    11th Sep 2014 Member 0 Permalink

    @jacob1 i'm getting a bug when i try to open a simulation the game crashes/stops working...........please tell me how i can fix this! :(

    Edited once by kabyosrkr. Last: 11th Sep 2014
  • jacob1
    11th Sep 2014 Developer 0 Permalink
    @kabyosrkr (View Post)
    I don't know why that would happen ):, it doesn't for me. What OS / version are you using? Windows? Mac?
  • EmirStarshyne
    12th Sep 2014 Member 1 Permalink

    Hey, Jacob1, this is my first post in the forums and I'd like to congratulate you for the great mod.

    I loved the idea of including TPTMP in the exe and it works fairly well for me.

    First of all, I'd like to report - if it hasn't yet - a little bug I found in your mod: The powered heater doesn't work properly, in fact it doesn't work at all (at least for me). Painting it results in scattered random points and empty spaces and it doesn't do anything, and after drawing it the graphics start to bug a little.

    Ah, and the idea of an updater is great too.

     

    May I suggest some elements too? (I know you must be busy with your life, but if you have the time to check this out, I would be grateful).

    Suggested elements/reactions (categorized):

    MAGNESIUM (MGNS) - burns slowly and emmits a white bright flame
    ALCOHOL (ALCL) - light liquid, burns slowly
    WHISKEY (WSKY) - light dark-yellow liquid, burns slowly
    BLOOD (BLOD) - heavy red liquid, becomes DRIED BLOOD when heated or exposed to high pressures
    MILK (MILK) - heavy white liquid, mix it with sugar to make CREAM (CREM)
    CREAM (CREM) - very viscous yellowish liquid, made mixing MILK and SUGAR
    SUGAR (SUGR) - white powder, hardly flammable, becomes liquid when exposed to heat
    LIQUID SUGAR (LSGR) - white viscous liquid, becomes solid when cools down to ambient temperature

    GRANITE (GRNT) - breakable solid, breaks under high pressure
    MAGNETITE (MGTT) - heavy grey-brown powder, moves toward nearby metals
    ADAMANTIUM (ADMT) - conductive, metal, as resistent as DMND

    MEAT (MEAT) - red solid, becomes darker when exposed to heat, becomes dust when exposed to extreme heat

    CONVEYOR BELT (CVBT) - solid, moves particles above it in the direction of the line drawn

    STAIR (STAR) - solid, lets STKM, FIGH and STK2 pass through it and go up and down

    CLAYMORE (CLMR) - land mine, like bomb, but only explodes when STKM, STK2 and FIGH walk over it

    PERMAFROST (PFST) - eternal ice, obtained from ICE when exposed to temperatures below -80°C.
    AIR COMPRESSOR (ACMP) - generates positive pressure when powered
    AIR DECOMPRESSOR (ADCP) - generates negative pressure when powered

    AIR CONTIDIONER (ACDT) - heats when powered with PSCN, chills when powered with NSCN

    PHOTOELECTRIC CELL (PECL) - generates electricity when touched by PHOT.
    CLOUD (CLOD) - like steam, but only releases water when cooled below 22°C with low pressure

    ZOMBIE (ZMBI) - like FIGH, but walks slowly, hard to kill, flammable and dumb
    GUNSHOT (GNST) - shoots particle when sparked (like ARAY, but only one particle at once, tmp value determines the fire rate)

     

    Well, those are my suggestions.
    I made a post suggesting a mod fusing all existing elements since I'd love to have HUNDREDS of elements to play with, but having elements like those I wrote up there would be great, too!

     

    Keep up the good work, man! You rock!

  • jacob1
    13th Sep 2014 Developer 0 Permalink
    @EmirStarshyne (View Post)
    yeah, powered heater is weird / complicated, maybe I should remove the complicated parts or hide it (probably the first). I think I made it draw like that due to lag, it does flood fill each frame.

    I'm not looking for new elements though ... don't really like to add them. Also I haven't had much time to work on my mod recently with school.
  • EmirStarshyne
    13th Sep 2014 Member 0 Permalink

    Uh, well, sorry for annoying you with those issues.
    Just another thing:
    Does there is a way to add new elements without having to compile the code - (via lua script or something) - and without editing existing ones?