black holes are under-powered

  • steve1999
    4th May 2014 Member 0 Permalink

    it would be better if blackholes had more power like real life it would be fun to just put a tiny black hole and it would destroy a whole save and actually make parts spin around it and also you should make something like singularity that would use easy to pick up matter and use it to destroy other matter like metal

  • therocketeer
    4th May 2014 Member 1 Permalink
    @steve1999 (View Post)
    Yeah, BHOL really doesn't live up to its name.
    An alternative:
    1.put down a small amount of GPMP
    2.put a ring of BHOL or VOID around it
    3. in the console !set temp gpmp 10000
    4.make sure newtonian gravity is on
    5. Use the deco editor to actually make it black
    6. save it as a stamp for easy replication
    Edited once by therocketeer. Last: 4th May 2014
  • EditorRUS
    4th May 2014 Member 2 Permalink

    >it would be better if blackholes had more power like real life it would be fun to just put a tiny black hole and it would destroy a whole save and actually make parts spin around it and also you should make something like singularity that would use easy to pick up matter and use it to destroy other matter like metal

     

    !set tmp bhol 51200

  • h4zardz1
    4th May 2014 Member 2 Permalink
    @therocketeer (View Post)
    but i wish black holes aren't quite powerful when it starts and gets more powerful as it adsorb more elements.it is like: TMP raises the power of the black hole, the black hole adsorbing a particle raises the TMP, and adsorbing a singularity causes the black hole to raise it's TMP by 5000.
  • zBuilder
    4th May 2014 Member 0 Permalink

    @h4zardz1 (View Post)

     if it helps, the blackhole gets hotter when it absorbs particles. GPMP gets stronger as it gets hotter. an element that combines both their code could probably be made so that it gets hotter when absorbing and the heat makes the feild stronger,all in one element.

    Edited once by zBuilder. Last: 4th May 2014
  • greymatter
    4th May 2014 Member 0 Permalink
    @zBuilder (View Post)
    We just need to increase the tmp of BHOL when it absorbs something.

    But modifying the current BHOL element may trigger the "breaks old saves" problem...
    Edited once by greymatter. Last: 4th May 2014
  • h4zardz1
    4th May 2014 Member 0 Permalink
  • zBuilder
    4th May 2014 Member 0 Permalink

    @greymatter (View Post)

     hmm...well we can tell it counts when a particle has been added,so changing TMP probably wouldn't be hard. but yeah as you said it wouldn't work without ruining saves that depend on the current behavior. (is TMP2 used for anything in BHOL currently? if not I guess that could be checked to see if the tmp raising behavior should be in effect)

  • minecraft-physics
    5th May 2014 Member 0 Permalink
    All I can say is:
    SING
  • zBuilder
    5th May 2014 Member 0 Permalink

    @minecraft-physics (View Post)

     SING doesn't stay in one place though, it wiggles all over the screen. BHOL does stay in one place.