I have no idea where we could use this for............
I dont think this is going to be made, TPT developers mostly choose what they want.
BTW
2- We must speak with the people who decide what updates are to be made in the next versions and gain their approval.
i dont think you can get their approval...
Didn't we just get Catelite's approval?
As long as the program is written correctly the equation will always work.
To be honest, Catelite is a moderator and like jacob1 is a developer.
You can't take anything for granted.
Great news. Now we are down to doing two things:
1- Gain the developers' approval.
2- Publish the wikipedia page for the element Carbon.(or not if we do not get the developers' approval.
>.> That wasn't approval. Adding another array of information to every particle in the game isn't really a good idea, frankly.
Just, if you're going to add something like 'Carbon', you may as well lop it in with Coal since it's essentially the exact same thing. And coal already does this to two metals, via direct transformation.
The variable alloying thing is the only thing I'm not certain about, because they'd involve adding an entirely new level of checking to essentially all metals, and nothing else (which is a lot of things not being included, so this new value would either get abused for random stuff or never added.)
Looping it in with coal is a good idea to be honest, although adding a new element would protect saves from being broken.
If adding a whole new level to check for just a few elements is such a problem, why not add the new value to every element, with a whole range of new things to customise elements with.
A new variable is likely to be added sometime in the future anyway, and what better variable to add other than one that allows us to customise elements to our needs?
I fairly agree with Oats on this one. What better variable to add other than the one that allows us to customise elements that meets the public's demands and needs?
o.o; Well see like, pretty much any variable that gets added to the whole game is inevitably going to get bent to this end, but it's not going to be specifically for metals, and it might not even have this sort of effect.
Most likely, it's simply not going to happen at all. It'd just be another thing to spend processing time on to slow the game down, and another chaotic variable to inflate save sizes with.
Also, adding a function for modifying metals by mixing Coal wouldn't break anything, because Coal also already performs this function, removing the necessity for an extra element slot.
What if we ignore the metalurgy idea and make carbon conduct spark slower than usual, maybe ratio based on a property, and get warm at a ratio of the slowness of the spark. It would also still be flammable, so if you had it going really slow with no cooling it would catch fire.