keyboard sensor KSNS

  • TPTROXRLYITSTRUE
    5th Jun 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • coenmcj
    6th Jun 2013 Member 0 Permalink

    This looks like a good idea, it would certainly be helpful for cleaning up those messy saves full of buttons and Whatnot...

  • NF
    6th Jun 2013 Member 0 Permalink

    Example:

    ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12

     

    Would the key board do this, and type worlds if you pressed "F10"? would the key board have options?

     

    EDIT: Ignore my suggestion if it will freeze the game.

  • cyberdragon
    6th Jun 2013 Member 0 Permalink

    ESC is quite. And you do realize that you will have to change alot in the source for it to work. If you put all of that code in an element it may crash. Or, you could use STD functions but this may jam the element loop system and freeze the game, I don't really know.

  • Oats
    6th Jun 2013 Member 0 Permalink

    Perhaps just program the game itself to have an input for each letter, and just have them do nothing untill a pixle of KSNS is put on the screen. Rarther than use a loop to see if a button has being pressed, just have it so when a button is pressed, KSNS turns into sprk for a breif moment. Then turns back.

     

    Pressing the correct button would be like pressing "!set type KSNS sprk" that wouldn't lag either.

  • Quasialias
    6th Jun 2013 Member 0 Permalink

    @Oats (View Post)

     KSNS's temp corresponding to ascii ## or whatnot.  Or I believe you could use stickman and some detectors to achieve detection of WASD and arrows.

  • NF
    6th Jun 2013 Member 0 Permalink

    @cyberdragon (View Post)

    After I proof read my suggestion I was like hell no!

  • Uranium
    7th Jun 2013 Member 1 Permalink

    I really like the idea! Another feature should be that every press gives only one spark, so people wouldn't start to spam it by pressing one button down, plus it would be much more controllable.

     

     

    Uranium

  • jenn4
    7th Jun 2013 Member 0 Permalink
    And what about the current hotkeys?
  • greymatter
    7th Jun 2013 Member 0 Permalink
    @jenn4 (View Post)

    jenn4:

    And what about the current hotkeys?

    Exactly what i thought about when i read oats' post. Perhaps we can have some sort of key combo that enters the game into KSNS mode where all the usual hotkeys won't work, and keys work only if a key-bound KSNS is present on screen?
    @TPTROXRLYITSTRUE (View Post)
    Exactly the purpose of cheat codes. It's supposed to be very difficult to find. But a good person can find out the key by checking out the tmp of KSNS, if it was implemented as suggested. If it is tmp2 however, it would be much better.