Game Options To Add

  • ROHAN
    3rd May 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    3rd May 2013 Developer 0 Permalink
    ...

    if we could make the game faster, don't you think we would have?

    there is a way sort of, but it will take up all your cpu, so watch out: tpt.setfpscap(1000)
  • ROHAN
    3rd May 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • boxmein
    3rd May 2013 Former Staff 0 Permalink
    TPT's speed isn't held back by how fast it needs to render each image, it's going at the fastest speed it can. (Unless it goes over 60 FPS which it will then limit to not eat up every ounce of CPU power)
  • cyberdragon
    3rd May 2013 Member 0 Permalink

    No...why don't you just have an option that skips graphics rendering for a certain number of frames but still runs the elements in the background. This would make the elements "Skip" around faster.

  • boxmein
    3rd May 2013 Former Staff 0 Permalink
    @cyberdragon (View Post)
    And display at a quarter of the actual speed?
    I mean...
    I could see frame recording do that, but not regular gameplay...
  • johnfaber
    5th May 2013 Member 0 Permalink

    @jacob1 (View Post)

     Do I just put that in the console? I tried that, and it didn't change anything. And I've got alot of CPU to spare.

    Edit: Nevermind.

  • karolk
    5th May 2013 Member 0 Permalink

    The problem is that tpt would need to SIMULATE at 2x 4x ect. speed, which is a great way to toast your cpu.

    It's not like it can just display something at that speed, it needs to simulate every frame.